From 2dc7cb2cd49c20a5f6bcfe5446fb8340f6a555c8 Mon Sep 17 00:00:00 2001 From: Sven Hesse Date: Tue, 20 Mar 2007 14:51:57 +0000 Subject: Major clean-up, including: - Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252 --- engines/gob/mult_v2.cpp | 1771 +++++++++++++++++++++-------------------------- 1 file changed, 795 insertions(+), 976 deletions(-) (limited to 'engines/gob/mult_v2.cpp') diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp index 7c1a2ec392..20fa5d4ae0 100644 --- a/engines/gob/mult_v2.cpp +++ b/engines/gob/mult_v2.cpp @@ -27,25 +27,24 @@ #include "gob/gob.h" #include "gob/mult.h" -#include "gob/game.h" -#include "gob/scenery.h" #include "gob/global.h" -#include "gob/inter.h" -#include "gob/anim.h" +#include "gob/util.h" #include "gob/draw.h" -#include "gob/palanim.h" +#include "gob/game.h" +#include "gob/goblin.h" +#include "gob/imd.h" +#include "gob/inter.h" #include "gob/parse.h" -#include "gob/music.h" -#include "gob/map.h" +#include "gob/scenery.h" +#include "gob/video.h" namespace Gob { Mult_v2::Mult_v2(GobEngine *vm) : Mult_v1(vm) { - int i; - - _renderData2 = 0; + _renderObjs = 0; _multData = 0; - for (i = 0; i < 8; i++) _multDatas[i] = 0; + for (int i = 0; i < 8; i++) + _multDatas[i] = 0; } Mult_v2::~Mult_v2() { @@ -57,87 +56,87 @@ Mult_v2::~Mult_v2() { } void Mult_v2::loadMult(int16 resId) { - int16 i, j; int8 index; - char staticCount; - char animCount; - char *extData; - bool hbstaticCount; - int16 palIndex; - int16 size; + uint8 staticCount; + uint8 animCount; + uint32 dataSize; + byte *extData; + bool hasImds; index = (resId & 0x8000) ? *_vm->_global->_inter_execPtr++ : 0; + debugC(4, kDebugGameFlow, "Loading mult %d", index); + _multData = new Mult_Data; memset(_multData, 0, sizeof(Mult_Data)); _multDatas[index] = _multData; - for (i = 0; i < 10; i++) { - _multData->staticLoaded[i] = 0; - _multData->animLoaded[i] = 0; - } - - for (i = 0; i < 4; i++) - _multData->field_124[0][i] = i; + for (int i = 0; i < 4; i++) + _multData->animObjs[0][i] = i; _multData->sndSlotsCount = 0; _multData->frameStart = 0; - extData = _vm->_game->loadExtData(resId, 0, 0); - Common::MemoryReadStream data((byte *) extData, 4294967295U); + extData = (byte *) _vm->_game->loadExtData(resId, 0, 0, &dataSize); + Common::MemoryReadStream data(extData, dataSize); _multData->staticCount = staticCount = data.readSByte(); _multData->animCount = animCount = data.readSByte(); staticCount++; animCount++; - hbstaticCount = (staticCount & 0x80) != 0; + hasImds = (staticCount & 0x80) != 0; staticCount &= 0x7F; - debugC(7, kDebugGraphics, "statics: %u, anims: %u, hb: %u", staticCount, animCount, hbstaticCount); - for (i = 0; i < staticCount; i++, data.seek(14, SEEK_CUR)) { + debugC(7, kDebugGraphics, "statics: %u, anims: %u, imds: %u", + staticCount, animCount, hasImds); + + for (int i = 0; i < 10; i++) { + _multData->staticLoaded[i] = false; + _multData->animLoaded[i] = false; + } + + for (int i = 0; i < staticCount; i++, data.seek(14, SEEK_CUR)) { _multData->staticIndices[i] = _vm->_scenery->loadStatic(1); if (_multData->staticIndices[i] >= 100) { _multData->staticIndices[i] -= 100; - _multData->staticLoaded[i] = 1; - } else - _multData->staticLoaded[i] = 0; + _multData->staticLoaded[i] = true; + } } - for (i = 0; i < animCount; i++, data.seek(14, SEEK_CUR)) { + for (int i = 0; i < animCount; i++, data.seek(14, SEEK_CUR)) { _multData->animIndices[i] = _vm->_scenery->loadAnim(1); if (_multData->animIndices[i] >= 100) { _multData->animIndices[i] -= 100; - _multData->animLoaded[i] = 1; - } else - _multData->animLoaded[i] = 0; + _multData->animLoaded[i] = true; + } } _multData->frameRate = data.readSint16LE(); _multData->staticKeysCount = data.readSint16LE(); _multData->staticKeys = new Mult_StaticKey[_multData->staticKeysCount]; - for (i = 0; i < _multData->staticKeysCount; i++) { + for (int i = 0; i < _multData->staticKeysCount; i++) { _multData->staticKeys[i].frame = data.readSint16LE(); _multData->staticKeys[i].layer = data.readSint16LE(); } - for (i = 0; i < 4; i++) { - _multData->someKeysCount[i] = 0; - _multData->someKeys[i] = 0; - _multData->someKeysIndices[i] = -1; + for (int i = 0; i < 4; i++) { + _multData->imdKeysCount[i] = 0; + _multData->imdKeys[i] = 0; + _multData->imdIndices[i] = -1; - for (j = 0; j < 4; j++) { + for (int j = 0; j < 4; j++) { _multData->animKeysIndices[i][j] = 0; - _multData->field_17F[i][j] = 0; + _multData->imdKeysIndices[i][j] = 0; } _multData->animKeysFrames[i] = -1; _multData->animKeysCount[i] = data.readSint16LE(); _multData->animKeys[i] = new Mult_AnimKey[_multData->animKeysCount[i]]; - for (j = 0; j < _multData->animKeysCount[i]; j++) { + for (int j = 0; j < _multData->animKeysCount[i]; j++) { _multData->animKeys[i][j].frame = data.readSint16LE(); _multData->animKeys[i][j].layer = data.readSint16LE(); _multData->animKeys[i][j].posX = data.readSint16LE(); @@ -146,17 +145,17 @@ void Mult_v2::loadMult(int16 resId) { } } - for (palIndex = 0; palIndex < 5; palIndex++) { - for (i = 0; i < 16; i++) { - _multData->fadePal[palIndex][i].red = data.readByte(); - _multData->fadePal[palIndex][i].green = data.readByte(); - _multData->fadePal[palIndex][i].blue = data.readByte(); + for (int i = 0; i < 5; i++) { + for (int j = 0; j < 16; j++) { + _multData->fadePal[i][j].red = data.readByte(); + _multData->fadePal[i][j].green = data.readByte(); + _multData->fadePal[i][j].blue = data.readByte(); } } _multData->palFadeKeysCount = data.readSint16LE(); _multData->palFadeKeys = new Mult_PalFadeKey[_multData->palFadeKeysCount]; - for (i = 0; i < _multData->palFadeKeysCount; i++) { + for (int i = 0; i < _multData->palFadeKeysCount; i++) { _multData->palFadeKeys[i].frame = data.readSint16LE(); _multData->palFadeKeys[i].fade = data.readSint16LE(); _multData->palFadeKeys[i].palIndex = data.readSint16LE(); @@ -165,7 +164,7 @@ void Mult_v2::loadMult(int16 resId) { _multData->palKeysCount = data.readSint16LE(); _multData->palKeys = new Mult_PalKey[_multData->palKeysCount]; - for (i = 0; i < _multData->palKeysCount; i++) { + for (int i = 0; i < _multData->palKeysCount; i++) { _multData->palKeys[i].frame = data.readSint16LE(); _multData->palKeys[i].cmd = data.readSint16LE(); _multData->palKeys[i].rates[0] = data.readSint16LE(); @@ -179,17 +178,18 @@ void Mult_v2::loadMult(int16 resId) { _multData->textKeysCount = data.readSint16LE(); _multData->textKeys = new Mult_TextKey[_multData->textKeysCount]; - for (i = 0; i < _multData->textKeysCount; i++) { + for (int i = 0; i < _multData->textKeysCount; i++) { _multData->textKeys[i].frame = data.readSint16LE(); _multData->textKeys[i].cmd = data.readSint16LE(); - if (!hbstaticCount) + if (!hasImds) data.seek(24, SEEK_CUR); } _multData->sndKeysCount = data.readSint16LE(); - warning("SoundKeyCount: %d", _multData->sndKeysCount); _multData->sndKeys = new Mult_SndKey[_multData->sndKeysCount]; - for (i = 0; i < _multData->sndKeysCount; i++) { + for (int i = 0; i < _multData->sndKeysCount; i++) { + int j; + _multData->sndKeys[i].frame = data.readSint16LE(); _multData->sndKeys[i].cmd = data.readSint16LE(); _multData->sndKeys[i].freq = data.readSint16LE(); @@ -198,23 +198,28 @@ void Mult_v2::loadMult(int16 resId) { _multData->sndKeys[i].soundIndex = -1; _multData->sndKeys[i].resId = -1; data.seek(2, SEEK_CUR); - if (!hbstaticCount) + if (!hasImds) data.seek(24, SEEK_CUR); switch (_multData->sndKeys[i].cmd) { case 1: case 4: - _multData->sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr); - for (j = 0; j < i; j++) { // loc_7071 - if (_multData->sndKeys[j].resId == _multData->sndKeys[i].resId) { - _multData->sndKeys[i].soundIndex = _multData->sndKeys[j].soundIndex; + _multData->sndKeys[i].resId = + READ_LE_UINT16(_vm->_global->_inter_execPtr); + for (j = 0; j < i; j++) { + if (_multData->sndKeys[j].resId == + _multData->sndKeys[i].resId) { + _multData->sndKeys[i].soundIndex = + _multData->sndKeys[j].soundIndex; _vm->_global->_inter_execPtr += 2; break; } } if (i == j) { - _multData->sndSlot[_multData->sndSlotsCount] = _vm->_inter->loadSound(1); - _multData->sndKeys[i].soundIndex = _multData->sndSlot[_multData->sndSlotsCount] & 0x7FFF; + _multData->sndSlot[_multData->sndSlotsCount] = + _vm->_inter->loadSound(1); + _multData->sndKeys[i].soundIndex = + _multData->sndSlot[_multData->sndSlotsCount] & 0x7FFF; _multData->sndSlotsCount++; } break; @@ -224,44 +229,111 @@ void Mult_v2::loadMult(int16 resId) { } } - _multData->somepointer09 = 0; + _multData->imdFiles = 0; _multData->somepointer10 = 0; - if (hbstaticCount) { - warning("GOB2 Stub! Mult_Data.somepointer09, Mult_Data.somepointer10"); - size = _vm->_inter->load16(); - _multData->execPtr = _vm->_global->_inter_execPtr; - _vm->_global->_inter_execPtr += size * 2; - if (_vm->_game->_totFileData[0x29] >= 51) { - size = data.readSint16LE(); - _multData->somepointer10 = new char[size * 20]; - // According to the original asm, these bytes are written into _multData->somepointer09! - data.read(_multData->somepointer10, size * 20); - size = _vm->_inter->load16(); - if (size > 0) { - _multData->somepointer09 = new char[size * 14]; - memcpy(_multData->somepointer09, _vm->_global->_inter_execPtr, size * 14); - _vm->_global->_inter_execPtr += size * 14; - data.seek(2, SEEK_CUR); - for (i = 0; i < 4; i++) { - _multData->someKeysCount[i] = data.readSint16LE(); - _multData->someKeys[i] = new Mult_SomeKey[_multData->someKeysCount[i]]; - for (j = 0; j < _multData->someKeysCount[i]; j++) { - _multData->someKeys[i][j].frame = data.readSint16LE(); - _multData->someKeys[i][j].field_2 = data.readSint16LE(); - _multData->someKeys[i][j].field_4 = data.readSint16LE(); - _multData->someKeys[i][j].field_6 = data.readSint16LE(); - _multData->someKeys[i][j].field_8 = data.readSint16LE(); - _multData->someKeys[i][j].field_A = data.readSint16LE(); - _multData->someKeys[i][j].field_C = data.readSint16LE(); - _multData->someKeys[i][j].field_E = data.readSint16LE(); - } - } - } + if (hasImds) + loadImds(data); + + delete[] extData; +} + +void Mult_v2::loadImds(Common::SeekableReadStream &data) { + int16 size; + + size = _vm->_inter->load16(); + _multData->execPtr = _vm->_global->_inter_execPtr; + _vm->_global->_inter_execPtr += size * 2; + + if (_vm->_game->_totFileData[0x29] < 51) + return; + + size = data.readSint16LE(); + _multData->somepointer10 = new char[size * 20]; + data.read(_multData->somepointer10, size * 20); + size = _vm->_inter->load16(); + if (size <= 0) + return; + + _multData->imdFiles = new char[size * 14]; + memcpy(_multData->imdFiles, _vm->_global->_inter_execPtr, size * 14); + _vm->_global->_inter_execPtr += size * 14; + data.seek(2, SEEK_CUR); + for (int i = 0; i < 4; i++) { + _multData->imdKeysCount[i] = data.readSint16LE(); + _multData->imdKeys[i] = new Mult_ImdKey[_multData->imdKeysCount[i]]; + for (int j = 0; j < _multData->imdKeysCount[i]; j++) { + _multData->imdKeys[i][j].frame = data.readSint16LE(); + _multData->imdKeys[i][j].imdFile = data.readSint16LE(); + _multData->imdKeys[i][j].field_4 = data.readSint16LE(); + _multData->imdKeys[i][j].field_6 = data.readSint16LE(); + _multData->imdKeys[i][j].flags = data.readUint16LE(); + _multData->imdKeys[i][j].field_A = data.readSint16LE(); + _multData->imdKeys[i][j].lastFrame = data.readSint16LE(); + _multData->imdKeys[i][j].palStart = data.readSByte(); + _multData->imdKeys[i][j].palEnd = data.readSByte(); } } +} - delete[] extData; +void Mult_v2::freeMultKeys() { + uint8 animCount; + uint8 staticCount; + + if (!_multData) + return; + + staticCount = (_multData->staticCount + 1) & 0x7F; + animCount = _multData->animCount + 1; + + for (int i = 0; i < staticCount; i++) + if (_multData->staticLoaded[i]) + _vm->_scenery->freeStatic(_multData->staticIndices[i]); + + for (int i = 0; i < animCount; i++) + if (_multData->animLoaded[i]) + _vm->_scenery->freeAnim(_multData->animIndices[i]); + + delete[] _multData->staticKeys; + + for (int i = 0; i < 4; i++) { + delete[] _multData->animKeys[i]; + delete[] _multData->imdKeys[i]; + } + + delete[] _multData->palFadeKeys; + delete[] _multData->palKeys; + delete[] _multData->textKeys; + + for (int i = 0; i < _multData->sndSlotsCount; i++) + if (!(_multData->sndSlot[i] & 0x8000)) + _vm->_game->freeSoundSlot(_multData->sndSlot[i]); + + delete[] _multData->sndKeys; + + delete[] _multData->imdFiles; + delete[] _multData->somepointer10; + + if (_animDataAllocated) { + freeMult(); + + delete[] _animArrayX; + delete[] _animArrayY; + delete[] _animArrayData; + + _animArrayX = 0; + _animArrayY = 0; + _animArrayData = 0; + + _animDataAllocated = false; + } + + for (int i = 0; i < 8; i++) + if (_multDatas[i] == _multData) + _multDatas[i] = 0; + + delete _multData; + _multData = 0; } void Mult_v2::setMultData(uint16 multindex) { @@ -275,10 +347,8 @@ void Mult_v2::setMultData(uint16 multindex) { void Mult_v2::multSub(uint16 multindex) { uint16 flags; int16 expr; - int16 textFrame; - int16 index; // di - int i; - int j; + int16 index; + int16 startFrame, stopFrame, firstFrame; flags = multindex; multindex = (multindex >> 12) & 0xF; @@ -289,7 +359,7 @@ void Mult_v2::multSub(uint16 multindex) { debugC(4, kDebugGameFlow, "Sub mult %d", multindex); _multData = _multDatas[multindex]; - if (_multData == 0) { + if (!_multData) { _vm->_parse->parseValExpr(); _vm->_parse->parseValExpr(); _vm->_parse->parseValExpr(); @@ -314,9 +384,9 @@ void Mult_v2::multSub(uint16 multindex) { flags &= 0x7F; } - _multData->field_124[index][0] = flags; - for (i = 1; i < 4; i++) - _multData->field_124[index][i] = _vm->_parse->parseValExpr(); + _multData->animObjs[index][0] = flags; + for (int i = 1; i < 4; i++) + _multData->animObjs[index][i] = _vm->_parse->parseValExpr(); expr = _vm->_parse->parseValExpr(); _multData->animKeysFrames[index] = expr; @@ -324,842 +394,523 @@ void Mult_v2::multSub(uint16 multindex) { WRITE_VAR(18 + index, expr); if (expr == -1) { - if (_objects) - for (i = 0; i < 4; i++) - if ((_multData->field_124[index][i] != -1) && (_multData->field_124[index][i] != 1024)) - _objects[_multData->field_124[index][i]].pAnimData->animType = - _objects[_multData->field_124[index][i]].pAnimData->field_17; - } else { - if (_multData->animDirection == 1) { - _multData->animKeysStopFrames[index] = 32000; - for (i = 0; i < _multData->textKeysCount; i++) { - textFrame = _multData->textKeys[i].frame; - if ((textFrame > _multData->animKeysStartFrames[index]) && - (textFrame < _multData->animKeysStopFrames[index])) { - _multData->animKeysStopFrames[index] = textFrame; - } - } - } else { - _multData->animKeysStopFrames[index] = 0; - for (i = 0; i < _multData->textKeysCount; i++) { - textFrame = _multData->textKeys[i].frame; - if ((textFrame < _multData->animKeysStartFrames[index]) && - (textFrame > _multData->animKeysStopFrames[index])) { - _multData->animKeysStopFrames[index] = textFrame; - } - } - } - if (_objects) { - for (i = 0; i < 4; i++) { - if ((_multData->field_124[index][i] != -1) && (_multData->field_124[index][i] != 1024)) - _objects[_multData->field_124[index][i]].pAnimData->field_17 = - _objects[_multData->field_124[index][i]].pAnimData->animType; - } - } + if (!_objects) + return; - for (i = 0; i < 4; i++) { - _multData->animKeysIndices[index][i] = 0; - for (j = 0; j < _multData->animKeysCount[i]; j++) { - if (_multData->animKeys[i][j].frame == _multData->animKeysStartFrames[index]) - _multData->animKeysIndices[index][i] = j; - } - } + for (int i = 0; i < 4; i++) { + int obj = _multData->animObjs[index][i]; - if (_multData->animDirection == -1) { // loc_60CF - warning("Mult_v2::multSub(), someKeys and someKeysIndices"); - } + if ((obj == -1) || (obj == 1024)) + continue; - for (i = 0; i < 4; i++) { - _multData->field_17F[index][i] = 0; - for (j = 0; j < _multData->someKeysCount[i]; j++) { - if (_multData->animDirection == 1) { - if (_multData->someKeys[i][j].frame >= _multData->animKeysStartFrames[index]) { - _multData->field_17F[index][i] = j; - break; - } - } else { - if (_multData->someKeys[i][j].frame >= _multData->animKeysStopFrames[index]) { - _multData->field_17F[index][i] = j; - break; - } - } - } + Mult_AnimData &animData = *(_objects[obj].pAnimData); + animData.animType = animData.animTypeBak; } - } -} -void Mult_v2::playMult(int16 startFrame, int16 endFrame, char checkEscape, - char handleMouse) { - char stopNoClear; - char stop; - Mult_Object *multObj; - Mult_AnimData *animData; - - if (_multData == 0) return; - - stopNoClear = 0; - _frame = startFrame; - if (endFrame == -1) - endFrame = 32767; - - if (_frame == -1) { - _doPalSubst = 0; - _palFadingRed = 0; - _palFadingGreen = 0; - _palFadingBlue = 0; - - _oldPalette = _vm->_global->_pPaletteDesc->vgaPal; - - if (_vm->_anim->_animSurf == 0) { - _vm->_util->setFrameRate(_multData->frameRate); - _vm->_anim->_areaTop = 0; - _vm->_anim->_areaLeft = 0; - _vm->_anim->_areaWidth = _vm->_video->_surfWidth; - _vm->_anim->_areaHeight = _vm->_video->_surfHeight; - _objCount = 4; - - if (_objects) - delete[] _objects; - if (_orderArray) - delete[] _orderArray; - if (_renderData2) - delete[] _renderData2; - - _objects = new Mult_Object[_objCount]; - memset(_objects, 0, _objCount * sizeof(Mult_Object)); - - _orderArray = new int8[_objCount]; - memset(_orderArray, 0, _objCount * sizeof(int8)); - _renderData2 = new Mult_Object*[_objCount]; - memset(_renderData2, 0, _objCount * sizeof(Mult_Object*)); - - _animArrayX = new int32[_objCount]; - _animArrayY = new int32[_objCount]; - - _animArrayData = new Mult_AnimData[_objCount]; - memset(_animArrayData, 0, _objCount * sizeof(Mult_AnimData)); - - for (_counter = 0; _counter < _objCount; _counter++) { - multObj = &_objects[_counter]; - - multObj->pPosX = (int32 *)&_animArrayX[_counter]; - multObj->pPosY = (int32 *)&_animArrayY[_counter]; - - multObj->pAnimData = &_animArrayData[_counter]; - - animData = multObj->pAnimData; - animData->isStatic = 1; - - multObj->tick = 0; - multObj->lastLeft = -1; - multObj->lastTop = -1; - multObj->lastRight = -1; - multObj->lastBottom = -1; - } - - _vm->_draw->adjustCoords(0, &_vm->_anim->_areaWidth, &_vm->_anim->_areaHeight); - _vm->_draw->initBigSprite(22, _vm->_anim->_areaWidth, _vm->_anim->_areaHeight, 0); - _vm->_anim->_animSurf = _vm->_draw->_spritesArray[22]; - - _vm->_draw->adjustCoords(1, &_vm->_anim->_areaWidth, &_vm->_anim->_areaHeight); - _vm->_draw->_sourceSurface = 21; - _vm->_draw->_destSurface = 22; - _vm->_draw->_destSpriteX = 0; - _vm->_draw->_destSpriteY = 0; - _vm->_draw->_spriteLeft = 0; - _vm->_draw->_spriteTop = 0; - _vm->_draw->_spriteRight = _vm->_video->_surfWidth; - _vm->_draw->_spriteBottom = _vm->_video->_surfHeight; - _vm->_draw->_transparency = 0; - _vm->_draw->spriteOperation(0); - _animDataAllocated = 1; - - for (_counter = 0; _counter < _objCount; _counter++) { - _multData->palAnimIndices[_counter] = _counter; - } - - _animDataAllocated = 1; - } else - _animDataAllocated = 0; - _frame = 0; } - do { - stop = 1; + startFrame = _multData->animKeysStartFrames[index]; + stopFrame = _multData->animKeysStopFrames[index]; - if (VAR(58) == 0) { - stop = drawStatics(stop); - stop = drawAnims(stop); - } + if (_multData->animDirection == 1) { + stopFrame = 32000; + for (int i = 0; i < _multData->textKeysCount; i++) { + int16 textFrame = _multData->textKeys[i].frame; - animate(); - if (handleMouse) { - _vm->_draw->animateCursor(-1); - } else { - _vm->_draw->blitInvalidated(); + if ((textFrame > startFrame) && (textFrame < stopFrame)) + stopFrame = textFrame; } + } else { + stopFrame = 0; + for (int i = 0; i < _multData->textKeysCount; i++) { + int16 textFrame = _multData->textKeys[i].frame; - if (VAR(58) == 0) { - drawText(&stop, &stopNoClear); + if ((textFrame < startFrame) && (textFrame > stopFrame)) + stopFrame = textFrame; } + } - stop = prepPalAnim(stop); - doPalAnim(); + if (_objects) { + for (int i = 0; i < 4; i++) { + int obj = _multData->animObjs[index][i]; - stop = doFadeAnim(stop); - stop = doSoundAnim(stop, _frame); + if ((obj != -1) && (obj != 1024)) + _objects[obj].pAnimData->animTypeBak = + _objects[obj].pAnimData->animType; + } + } - if (_frame >= endFrame) - stopNoClear = 1; + for (int i = 0; i < 4; i++) { + _multData->animKeysIndices[index][i] = 0; - if (_vm->_snd->_playingSound) - stop = 0; + for (int j = 0; j < _multData->animKeysCount[i]; j++) + if (_multData->animKeys[i][j].frame == startFrame) + _multData->animKeysIndices[index][i] = j; + } - _vm->_util->processInput(); - if (checkEscape && _vm->_util->checkKey() == 0x11b) // Esc - stop = 1; + if (_multData->animDirection == -1) { + for (int i = 0; i < _multData->imdKeysCount[i]; i++) { + if (_multData->imdKeys[index][i].frame > startFrame) + break; - _frame++; - _vm->_util->waitEndFrame(); - } while (stop == 0 && stopNoClear == 0 && !_vm->_quitRequested); + _multData->imdIndices[index] = i - 1; + } + } - if (stopNoClear == 0) { - if (_animDataAllocated) { - delete[] _objects; - _objects = 0; + firstFrame = (_multData->animDirection == 1) ? startFrame : stopFrame; + for (int i = 0; i < 4; i++) { + _multData->imdKeysIndices[index][i] = 0; + for (int j = 0; j < _multData->imdKeysCount[i]; j++) + if (_multData->imdKeys[i][j].frame >= firstFrame) + _multData->imdKeysIndices[index][i] = j; + } - delete[] _renderData2; - _renderData2 = 0; + _multData->animKeysStartFrames[index] = startFrame; + _multData->animKeysStopFrames[index] = stopFrame; +} - delete[] _animArrayX; - _animArrayX = 0; +void Mult_v2::playMultInit() { + _doPalSubst = false; + _palFadingRed = 0; + _palFadingGreen = 0; + _palFadingBlue = 0; - delete[] _animArrayY; - _animArrayY = 0; + _oldPalette = _vm->_global->_pPaletteDesc->vgaPal; - delete[] _animArrayData; - _animArrayData = 0; + if (!_animSurf) { + int16 width, height; - delete[] _orderArray; - _orderArray = 0; + _vm->_util->setFrameRate(_multData->frameRate); + _animTop = 0; + _animLeft = 0; + _animWidth = _vm->_video->_surfWidth; + _animHeight = _vm->_video->_surfHeight; + _objCount = 4; - _vm->_video->freeSurfDesc(_vm->_anim->_animSurf); - _vm->_anim->_animSurf = 0; - _vm->_draw->_spritesArray[22] = 0; + delete[] _objects; + delete[] _orderArray; + delete[] _renderObjs; + delete[] _animArrayX; + delete[] _animArrayY; + delete[] _animArrayData; - _animDataAllocated = 0; + _objects = new Mult_Object[_objCount]; + _orderArray = new int8[_objCount]; + _renderObjs = new Mult_Object*[_objCount]; + _animArrayX = new int32[_objCount]; + _animArrayY = new int32[_objCount]; + _animArrayData = new Mult_AnimData[_objCount]; + + memset(_objects, 0, _objCount * sizeof(Mult_Object)); + memset(_orderArray, 0, _objCount * sizeof(int8)); + memset(_renderObjs, 0, _objCount * sizeof(Mult_Object *)); + memset(_animArrayX, 0, _objCount * sizeof(int32)); + memset(_animArrayY, 0, _objCount * sizeof(int32)); + memset(_animArrayData, 0, _objCount * sizeof(Mult_AnimData)); + + for (_counter = 0; _counter < _objCount; _counter++) { + Mult_Object &multObj = _objects[_counter]; + Mult_AnimData &animData = _animArrayData[_counter]; + + multObj.pPosX = (int32 *) &_animArrayX[_counter]; + multObj.pPosY = (int32 *) &_animArrayY[_counter]; + multObj.pAnimData = &animData; + + animData.isStatic = 1; + + multObj.lastLeft = -1; + multObj.lastTop = -1; + multObj.lastRight = -1; + multObj.lastBottom = -1; } - if (_vm->_snd->_playingSound != 0) - _vm->_snd->stopSound(10); + width = _animWidth; + height = _animHeight; + _vm->_draw->adjustCoords(0, &width, &height); + _vm->_draw->initSpriteSurf(22, width, height, 0); + _animSurf = _vm->_draw->_spritesArray[22]; + + _vm->_video->drawSprite(_vm->_draw->_spritesArray[21], + _vm->_draw->_spritesArray[22], 0, 0, + _vm->_video->_surfWidth, _vm->_video->_surfHeight, 0, 0, 0); + + for (_counter = 0; _counter < _objCount; _counter++) + _multData->palAnimIndices[_counter] = _counter; - WRITE_VAR(57, (uint32)-1); + _animDataAllocated = true; } else - WRITE_VAR(57, _frame - 1 - _multData->frameStart); + _animDataAllocated = false; + + _frame = 0; } -char Mult_v2::drawStatics(char stop) { - int i; +void Mult_v2::drawStatics(bool &stop) { + int staticIndex; if (_multData->staticKeys[_multData->staticKeysCount - 1].frame > _frame) - stop = 0; + stop = false; for (_counter = 0; _counter < _multData->staticKeysCount; _counter++) { - if (_multData->staticKeys[_counter].frame != _frame - || _multData->staticKeys[_counter].layer == -1) + if ((_multData->staticKeys[_counter].frame != _frame) + || (_multData->staticKeys[_counter].layer == -1)) continue; - // loc_4FA8 if (_multData->staticKeys[_counter].layer >= 0) { + int i = 0; _vm->_scenery->_curStatic = 0; - _vm->_scenery->_curStaticLayer = _multData->staticKeys[_counter].layer; + _vm->_scenery->_curStaticLayer = + _multData->staticKeys[_counter].layer; - i = 0; - while (_vm->_scenery->_statics[_multData->staticIndices[i]].layersCount <= _vm->_scenery->_curStaticLayer) { + staticIndex = _multData->staticIndices[i]; + while(_vm->_scenery->getStaticLayersCount(staticIndex) <= + _vm->_scenery->_curStaticLayer) { _vm->_scenery->_curStaticLayer -= - _vm->_scenery->_statics[_multData->staticIndices[i]].layersCount; - i++; + _vm->_scenery->getStaticLayersCount(staticIndex); + + staticIndex = _multData->staticIndices[++i]; _vm->_scenery->_curStatic++; } - _vm->_scenery->_curStatic = _multData->staticIndices[_vm->_scenery->_curStatic]; - _vm->_scenery->renderStatic(_vm->_scenery->_curStatic, _vm->_scenery->_curStaticLayer); + _vm->_scenery->_curStatic = + _multData->staticIndices[_vm->_scenery->_curStatic]; + _vm->_scenery->renderStatic(_vm->_scenery->_curStatic, + _vm->_scenery->_curStaticLayer); } else { + int layer = -_multData->staticKeys[_counter].layer - 2; + _vm->_draw->_spriteLeft = - READ_LE_UINT16(_multData->execPtr + ((-_multData->staticKeys[_counter].layer - 2) * 2)); + READ_LE_UINT16(_multData->execPtr + layer * 2); _vm->_draw->_destSpriteX = 0; _vm->_draw->_destSpriteY = 0; _vm->_draw->_destSurface = 21; _vm->_draw->_transparency = 0; - _vm->_draw->spriteOperation(5); + _vm->_draw->spriteOperation(DRAW_LOADSPRITE); _vm->_scenery->_curStatic = -1; } - _vm->_draw->_sourceSurface = 21; - _vm->_draw->_destSurface = 22; - _vm->_draw->_destSpriteX = 0; - _vm->_draw->_destSpriteY = 0; - _vm->_draw->_spriteLeft = 0; - _vm->_draw->_spriteTop = 0; - _vm->_draw->_spriteRight = _vm->_video->_surfWidth; - _vm->_draw->_spriteBottom = _vm->_video->_surfHeight; - _vm->_draw->_transparency = 0; - _vm->_draw->spriteOperation(0); + + _vm->_video->drawSprite(_vm->_draw->_spritesArray[21], + _vm->_draw->_spritesArray[22], 0, 0, + _vm->_video->_surfWidth, _vm->_video->_surfHeight, 0, 0, 0); } - return stop; } -char Mult_v2::drawAnims(char stop) { // loc_50D5 - Mult_AnimKey *key; - Mult_Object *animObj; - int16 i; +void Mult_v2::drawAnims(bool &stop) { // loc_50D5 int16 count; + int animIndex; - for (i = 0; i < 4; i++) { - if (_multData->animKeys[i][_multData->animKeysCount[i] - 1].frame > _frame) - stop = 0; + for (int i = 0; i < 4; i++) { + int16 animKeysCount = _multData->animKeysCount[i]; + if (_multData->animKeys[i][animKeysCount - 1].frame > _frame) + stop = false; } for (_index = 0; _index < 4; _index++) { - for (_counter = 0; _counter < _multData->animKeysCount[_index]; _counter++) { - key = &_multData->animKeys[_index][_counter]; - animObj = &_objects[_multData->field_124[0][_index]]; - if (key->frame != _frame) + int16 animKeysCount = _multData->animKeysCount[_index]; + for (_counter = 0; _counter < animKeysCount; _counter++) { + Mult_AnimKey &key = _multData->animKeys[_index][_counter]; + Mult_Object &animObj = _objects[_multData->animObjs[0][_index]]; + Mult_AnimData &animData = *(animObj.pAnimData); + + if (key.frame != _frame) continue; - if (key->layer != -1) { - (*animObj->pPosX) = key->posX; - (*animObj->pPosY) = key->posY; - - animObj->pAnimData->frame = 0; - animObj->pAnimData->order = key->order; - animObj->pAnimData->animType = 1; - - animObj->pAnimData->isPaused = 0; - animObj->pAnimData->isStatic = 0; - animObj->pAnimData->maxTick = 0; - animObj->tick = 0; - animObj->pAnimData->layer = key->layer; - - count = _vm->_scenery->_animations[_multData->animIndices[0]].layersCount; - i = 0; - while (animObj->pAnimData->layer >= count) { - animObj->pAnimData->layer -= count; - i++; - - count = _vm->_scenery->_animations[_multData->animIndices[i]].layersCount; + if (key.layer != -1) { + *(animObj.pPosX) = key.posX; + *(animObj.pPosY) = key.posY; + + animData.frame = 0; + animData.order = key.order; + animData.animType = 1; + + animData.isPaused = 0; + animData.isStatic = 0; + animData.maxTick = 0; + animObj.tick = 0; + animData.layer = key.layer; + + int i = 0; + animIndex = _multData->animIndices[i]; + count = _vm->_scenery->getAnimLayersCount(animIndex); + while (animData.layer >= count) { + animData.layer -= count; + animIndex = _multData->animIndices[++i]; + + count = _vm->_scenery->getAnimLayersCount(animIndex); } - animObj->pAnimData->animation = _multData->animIndices[i]; - } else { - animObj->pAnimData->isStatic = 1; - } + animData.animation = animIndex; + + } else + animData.isStatic = 1; } } - - return stop; } -void Mult_v2::drawText(char *pStop, char *pStopNoClear) { - char *savedIP; - - int16 cmd; - for (_index = 0; _index < _multData->textKeysCount; _index++) { - if (_multData->textKeys[_index].frame != _frame) - continue; +void Mult_v2::newCycleAnim(Mult_Object &animObj) { + Mult_AnimData &animData = *(animObj.pAnimData); + int nAnim = animData.animation; + int nLayer = animData.layer; + Scenery::AnimLayer *animLayer = _vm->_scenery->getAnimLayer(nAnim, nLayer); - cmd = _multData->textKeys[_index].cmd; - if (cmd == 0) { - *pStop = 0; - } else if (cmd == 1) { - *pStopNoClear = 1; - _multData->frameStart = 0; - } else if (cmd == 3) { - *pStop = 0; - savedIP = _vm->_global->_inter_execPtr; - _vm->_global->_inter_execPtr = (char *)(&_multData->textKeys[_index].index); - _vm->_global->_inter_execPtr = savedIP; - } + if (animData.animType == 4) { + animData.frame = 0; + animData.isPaused = 1; + return; } -} -char Mult_v2::prepPalAnim(char stop) { - _palKeyIndex = -1; - do { - _palKeyIndex++; - if (_palKeyIndex >= _multData->palKeysCount) - return stop; - } while (_multData->palKeys[_palKeyIndex].frame != _frame); - - if (_multData->palKeys[_palKeyIndex].cmd == -1) { - stop = 0; - _doPalSubst = 0; - _vm->_global->_pPaletteDesc->vgaPal = _oldPalette; - _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); - } else { - stop = 0; - _doPalSubst = 1; - _palAnimKey = _palKeyIndex; + if (animData.animType != 8) + animData.frame++; - _multData->palAnimIndices[0] = 0; - _multData->palAnimIndices[1] = 0; - _multData->palAnimIndices[2] = 0; - _multData->palAnimIndices[3] = 0; + if (animData.frame < animLayer->framesCount) { + animData.newCycle = 0; + return; + } - memcpy((char *)_palAnimPalette, (char *)_vm->_global->_pPaletteDesc->vgaPal, 768); - _vm->_global->_pPaletteDesc->vgaPal = _palAnimPalette; + switch (animData.animType) { + case 0: + animData.frame = 0; + break; + + case 1: + animData.frame = 0; + *(animObj.pPosX) += animLayer->animDeltaX; + *(animObj.pPosY) += animLayer->animDeltaY; + break; + + case 2: + animData.frame = 0; + animData.animation = animData.newAnimation; + animData.layer = animData.newLayer; + break; + + case 3: + animData.animType = 4; + animData.frame = 0; + break; + + case 5: + animData.isStatic = 1; + animData.frame = 0; + break; + + case 6: + case 7: + animData.frame--; + animData.isPaused = 1; + break; } - return stop; + animData.newCycle = 1; } -void Mult_v2::doPalAnim(void) { - int16 off; - int16 off2; - Video::Color *palPtr; - Mult_PalKey *palKey; - - if (_doPalSubst == 0) +void Mult_v2::animate() { + int8 minOrder = 100; + int8 maxOrder = 0; + int8 *orderArray; + int orderArrayPos = 0; + int8 animIndices[150]; + int numAnims = 0; + + if (!_objects) return; - for (_index = 0; _index < 4; _index++) { - palKey = &_multData->palKeys[_palAnimKey]; - - if ((_frame % palKey->rates[_index]) != 0) - continue; - - _palAnimRed[_index] = - _vm->_global->_pPaletteDesc->vgaPal[palKey->subst[0][_index] - 1].red; - _palAnimGreen[_index] = - _vm->_global->_pPaletteDesc->vgaPal[palKey->subst[0][_index] - 1].green; - _palAnimBlue[_index] = - _vm->_global->_pPaletteDesc->vgaPal[palKey->subst[0][_index] - 1].blue; - - while (1) { - off = palKey->subst[(_multData->palAnimIndices[_index] + 1) % 16][_index]; - if (off == 0) { - off = palKey->subst[_multData->palAnimIndices[_index]][_index] - 1; - - _vm->_global->_pPaletteDesc->vgaPal[off].red = _palAnimRed[_index]; - _vm->_global->_pPaletteDesc->vgaPal[off].green = _palAnimGreen[_index]; - _vm->_global->_pPaletteDesc->vgaPal[off].blue = _palAnimBlue[_index]; - } else { - off = palKey->subst[(_multData->palAnimIndices[_index] + 1) % 16][_index] - 1; - off2 = palKey->subst[_multData->palAnimIndices[_index]][_index] - 1; - - _vm->_global->_pPaletteDesc->vgaPal[off2].red = - _vm->_global->_pPaletteDesc->vgaPal[off].red; - _vm->_global->_pPaletteDesc->vgaPal[off2].green = - _vm->_global->_pPaletteDesc->vgaPal[off].green; - _vm->_global->_pPaletteDesc->vgaPal[off2].blue = - _vm->_global->_pPaletteDesc->vgaPal[off].blue; - } - - _multData->palAnimIndices[_index] = (_multData->palAnimIndices[_index] + 1) % 16; - - off = palKey->subst[_multData->palAnimIndices[_index]][_index]; - - if (off == 0) { - _multData->palAnimIndices[_index] = 0; - off = palKey->subst[0][_index] - 1; + if (_objCount > 0) { + if (!_orderArray) + return; + orderArray = _orderArray; + } else + orderArray = 0; - _palAnimRed[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].red; - _palAnimGreen[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].green; - _palAnimBlue[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].blue; + advanceAllObjects(); + + // Find relevant objects + for (int i = 0; i < _objCount; i++) { + Mult_Object &animObj = _objects[i]; + Mult_AnimData &animData = *(animObj.pAnimData); + + animData.intersected = 200; + if (animData.isStatic != 2) { + if ((animData.isStatic == 0) || (animObj.lastLeft != -1)) { + animIndices[numAnims] = i; + _renderObjs[numAnims] = &animObj; + numAnims++; } - if (_multData->palAnimIndices[_index] == 0) - break; } } - if (_vm->_global->_colorCount == 256) { - _vm->_video->waitRetrace(_vm->_global->_videoMode); + // Find dirty areas + for (int i = 0; i < numAnims; i++) { + Mult_Object &animObj = *_renderObjs[i]; + Mult_AnimData &animData = *(animObj.pAnimData); - palPtr = _vm->_global->_pPaletteDesc->vgaPal; - for (_counter = 0; _counter < 16; _counter++) { - _vm->_video->setPalElem(_counter, palPtr->red, palPtr->green, palPtr->blue, 0, 0x13); - palPtr++; - } - - palPtr = _vm->_global->_pPaletteDesc->vgaPal; - for (_counter = 0; _counter < 16; _counter++) { - _vm->_global->_redPalette[_counter] = palPtr->red; - _vm->_global->_greenPalette[_counter] = palPtr->green; - _vm->_global->_bluePalette[_counter] = palPtr->blue; - palPtr++; - } - } else { - _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); - } -} - -char Mult_v2::doFadeAnim(char stop) { - Mult_PalFadeKey *fadeKey; - - for (_index = 0; _index < _multData->palFadeKeysCount; _index++) { - fadeKey = &_multData->palFadeKeys[_index]; - - if (fadeKey->frame != _frame) + animObj.needRedraw = 0; + animObj.newTop = 1000; + animObj.newLeft = 1000; + animObj.newBottom = 0; + animObj.newRight = 0; + + if (animData.isStatic == 2) continue; - stop = 0; - if ((fadeKey->flag & 1) == 0) { - if (fadeKey->fade == 0) { - _vm->_global->_pPaletteDesc->vgaPal = _multData->fadePal[fadeKey->palIndex]; - _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); + if (!animData.isStatic && !animData.isPaused && + (animData.maxTick == animObj.tick)) { + + animObj.needRedraw = 1; + _vm->_scenery->updateAnim(animData.layer, animData.frame, + animData.animation, 8, *animObj.pPosX, *animObj.pPosY, 0); + if (animObj.lastLeft == -1) { + animObj.newLeft = _vm->_scenery->_toRedrawLeft; + animObj.newTop = _vm->_scenery->_toRedrawTop; + animObj.newRight = _vm->_scenery->_toRedrawRight; + animObj.newBottom = _vm->_scenery->_toRedrawBottom; } else { - _vm->_global->_pPaletteDesc->vgaPal = _multData->fadePal[fadeKey->palIndex]; - _vm->_palanim->fade(_vm->_global->_pPaletteDesc, fadeKey->fade, 0); + animObj.newLeft = + MIN(animObj.lastLeft, _vm->_scenery->_toRedrawLeft); + animObj.newTop = + MIN(animObj.lastTop, _vm->_scenery->_toRedrawTop); + animObj.newRight = + MAX(animObj.lastRight, _vm->_scenery->_toRedrawRight); + animObj.newBottom = + MAX(animObj.lastBottom, _vm->_scenery->_toRedrawBottom); + + if ((_vm->_game->_totFileData[0x29] > 50) && + (animObj.newLeft == animObj.lastLeft) && + (animObj.newTop == animObj.lastTop) && + (animObj.newRight == animObj.lastRight) && + (animObj.newBottom == animObj.lastBottom) && + (animData.redrawLayer == animData.layer) && + (animData.redrawFrame == animData.frame) && + (animData.redrawAnimation == animData.animation)) { + animObj.needRedraw = 0; + } } - } else { - _vm->_global->_pPaletteDesc->vgaPal = _multData->fadePal[fadeKey->palIndex]; - _vm->_palanim->fade(_vm->_global->_pPaletteDesc, fadeKey->fade, -1); - _palFadingRed = (fadeKey->flag >> 1) & 1; - _palFadingGreen = (fadeKey->flag >> 2) & 1; - _palFadingBlue = (fadeKey->flag >> 3) & 1; - } - } + } else if (!animData.isStatic) { - if (_palFadingRed) { - _palFadingRed = !_vm->_palanim->fadeStep(1); - stop = 0; - } - if (_palFadingGreen) { - _palFadingGreen = !_vm->_palanim->fadeStep(2); - stop = 0; - } - if (_palFadingBlue) { - _palFadingBlue = !_vm->_palanim->fadeStep(3); - stop = 0; - } - return stop; -} + if (animObj.lastLeft == -1) { + animObj.needRedraw = 1; + _vm->_scenery->updateAnim(animData.layer, animData.frame, + animData.animation, 8, *animObj.pPosX, *animObj.pPosY, 0); -char Mult_v2::doSoundAnim(char stop, int16 frame) { - Mult_SndKey *sndKey; - for (_index = 0; _index < _multData->sndKeysCount; _index++) { - sndKey = &_multData->sndKeys[_index]; - if (sndKey->frame != frame) - continue; - - if (sndKey->cmd != -1) { - if ((sndKey->cmd == 1) || (sndKey->cmd == 4)) { - _vm->_snd->stopSound(0); - if (_vm->_game->_soundSamples[sndKey->soundIndex] == 0) - continue; - playSound(_vm->_game->_soundSamples[sndKey->soundIndex], sndKey->repCount, - sndKey->freq, sndKey->fadeLength); + animObj.newLeft = _vm->_scenery->_toRedrawLeft; + animObj.newTop = _vm->_scenery->_toRedrawTop; + animObj.newRight = _vm->_scenery->_toRedrawRight; + animObj.newBottom = _vm->_scenery->_toRedrawBottom; + } else { + animObj.newLeft = animObj.lastLeft; + animObj.newTop = animObj.lastTop; + animObj.newRight = animObj.lastRight; + animObj.newBottom = animObj.lastBottom; } - } else { - if (_vm->_snd->_playingSound) - _vm->_snd->stopSound(sndKey->fadeLength); - } - } - return stop; -} -// "deplaceheros" -void Mult_v2::sub_62DD(int16 index) { - Mult_Object *animObj; - Mult_AnimKey *animKey; - Mult_SomeKey *someKey1, *someKey2; - int16 frame; - int16 layer; - int16 layers; - int16 curAnim; - int i, j; - - frame = _multData->animKeysFrames[index]; - if (frame == -1) - return; - - for (i = 0; i < 4; i++) { - if (_multData->field_124[index][i] != -1) { - for (j = _multData->animKeysIndices[index][i]; j < _multData->animKeysCount[i]; j++) { - if ((i >= 4) || (j >= _multData->animKeysCount[i])) - continue; - animKey = &_multData->animKeys[i][j]; - if (animKey->frame == frame) { - animObj = &_objects[_multData->field_124[index][i]]; - if (animKey->layer > -1) { - _multData->animKeysIndices[index][i] = j; - (*animObj->pPosX) = animKey->posX; - (*animObj->pPosY) = animKey->posY; - animObj->pAnimData->frame = 0; - animObj->pAnimData->animType = 1; - animObj->pAnimData->isStatic = 0; - animObj->pAnimData->isPaused = 0; - animObj->pAnimData->maxTick = 0; - animObj->pAnimData->animation = 0; - animObj->tick = 0; - curAnim = _multData->animIndices[0]; - layer = animKey->layer; - layers = _vm->_scenery->_animations[curAnim].layersCount; - while (layer >= layers) { - layer -= layers; - animObj->pAnimData->animation++; - curAnim = _multData->animIndices[animObj->pAnimData->animation]; - layers = _vm->_scenery->_animations[curAnim].layersCount; - } - animObj->pAnimData->layer = layer; - animObj->pAnimData->animation = - _multData->animIndices[animObj->pAnimData->animation]; - break; - } else - animObj->pAnimData->isStatic = 1; - } else if (animKey->frame > frame) - break; - } + } else if (animObj.lastLeft != -1) { + animObj.needRedraw = 1; + animObj.newLeft = animObj.lastLeft; + animObj.newTop = animObj.lastTop; + animObj.newRight = animObj.lastRight; + animObj.newBottom = animObj.lastBottom; } - if (_multData->field_124[index][i] != -1) { - for (j = _multData->field_17F[index][i]; j < _multData->someKeysCount[i]; j++) { - someKey1 = &_multData->someKeys[i][j]; - someKey2 = &_multData->someKeys[i][j-1]; - if (someKey1->frame == frame) { - if (someKey1->field_2 != -1) { - _multData->someKeysIndices[0] = -1; - _multData->someKeysIndices[1] = -1; - _multData->someKeysIndices[2] = -1; - _multData->someKeysIndices[3] = -1; - if ((_multData->animDirection == 1) || (someKey2->field_2 == 1)) - _multData->someKeysIndices[i] = j; - else if (_multData->animKeysStopFrames[index] == frame) - _multData->someKeysIndices[i] = -1; - else - _multData->someKeysIndices[i] = j - 1; - } else - _multData->someKeysIndices[i] = -1; - } else if (someKey1->frame > frame) - break; - } - } - if (_multData->someKeysIndices[i] != -1) { -/* - int arg3 = frame - _multData->someKeys[i][_multData->someKeysIndices[i]].field_0; - int arg2 = _multData->animDirection; - if ((arg2 != 1) && (--arg3 > 0)) - arg3 = 0; - int arg1 = _multData->someKeys[i][_multData->someKeysIndices[i]]; - // somepointer09 is 14 bytes wide (surely a struct) - int arg0 = _multData->somepointer09[-_multData->someKeys[i][_multData->someKeysIndices[i]].field_2 - 2]; -*/ - warning("GOB2 Stub! sub_1CBF8(arg0, arg1, arg2, arg3);"); + animData.redrawLayer = animData.layer; + animData.redrawFrame = animData.frame; + animData.redrawAnimation = animData.animation; + if (animObj.needRedraw || !animData.isStatic) { + minOrder = MIN(minOrder, animData.order); + maxOrder = MAX(maxOrder, animData.order); } } - - doSoundAnim(0, frame); - WRITE_VAR(22, frame); - - if (_multData->animKeysStopFrames[index] == frame) { - _multData->someKeysIndices[0] = -1; - _multData->someKeysIndices[1] = -1; - _multData->someKeysIndices[2] = -1; - _multData->someKeysIndices[3] = -1; - frame = -1; - for (i = 0; i < 4; i++) - if ((_multData->field_124[index][i] != -1) && (_multData->field_124[index][i] != 1024)) - _objects[_multData->field_124[index][i]].pAnimData->animType = - _objects[_multData->field_124[index][i]].pAnimData->field_17; - } else if (_multData->animDirection == 1) - frame++; - else - frame--; - // loc_6A06 - _multData->animKeysFrames[index] = frame; - WRITE_VAR(18 + index, frame); -} + // Restore dirty areas + for (int i = 0; i < numAnims; i++) { + Mult_Object &animObj = *_renderObjs[i]; -// "avancerperso" -void Mult_v2::sub_6A35(void) { - int i; - int j; - - for (i = 0; i < 8; i++) - if (_multDatas[i] != 0) { - _multData = _multDatas[i]; - for (j = 0; j < 4; j++) - sub_62DD(j); - } -} + if (!animObj.needRedraw || (animObj.lastLeft == -1)) + continue; -void Mult_v2::animate(void) { - Mult_Object *animObj1, *animObj2; - Mult_AnimData *animData1, *animData2; - int i; - int j; - int8 minOrder = 100; - int8 maxOrder = 0; - int8 *orderArray; - int orderArrayPos = 0; - int8 animIndices[150]; - int numAnims = 0; // di - - if (_objects == 0) - return; + animObj.lastLeft = -1; - if (_objCount == 0) - orderArray = 0; - else { - if (_orderArray == 0) - return; - orderArray = _orderArray; - } + int maxleft = MAX(animObj.newLeft, _animLeft); + int maxtop = MAX(animObj.newTop, _animTop); + int right = animObj.newRight - maxleft + 1; + int bottom = animObj.newBottom - maxtop + 1; - sub_6A35(); - - for (i = 0; i < _objCount; i++) { - animData1 = _objects[i].pAnimData; - animData1->intersected = 200; - if ((animData1->isStatic != 2) && - ((animData1->isStatic == 0) || (_objects[i].lastLeft != -1))) { - animIndices[numAnims] = i; - _renderData2[numAnims] = &_objects[i]; - numAnims++; - } - } - - for (i = 0; i < numAnims; i++) { - animObj1 = _renderData2[i]; + if ((right <= 0) || (bottom <= 0)) + continue; - animObj1->someFlag = 0; - animObj1->somethingTop = 1000; - animObj1->somethingLeft = 1000; - animObj1->somethingBottom = 0; - animObj1->somethingRight = 0; - - animData1 = animObj1->pAnimData; - - if (animData1->isStatic != 2) { - if ((animData1->isStatic == 0) && (animData1->isPaused == 0) - && (animData1->maxTick == animObj1->tick)) { - animObj1->someFlag = 1; - _vm->_scenery->updateAnim(animData1->layer, animData1->frame, - animData1->animation, 8, *animObj1->pPosX, *animObj1->pPosY, 0); - if (animObj1->lastLeft == -1) { - animObj1->somethingLeft = _vm->_scenery->_toRedrawLeft; - animObj1->somethingTop = _vm->_scenery->_toRedrawTop; - animObj1->somethingRight = _vm->_scenery->_toRedrawRight; - animObj1->somethingBottom = _vm->_scenery->_toRedrawBottom; - } else { - animObj1->somethingLeft = MIN(animObj1->lastLeft, _vm->_scenery->_toRedrawLeft); - animObj1->somethingTop = MIN(animObj1->lastTop, _vm->_scenery->_toRedrawTop); - animObj1->somethingRight = MAX(animObj1->lastRight, _vm->_scenery->_toRedrawRight); - animObj1->somethingBottom = MAX(animObj1->lastBottom, _vm->_scenery->_toRedrawBottom); - if ((_vm->_game->_totFileData[0x29] > 50) && - (animObj1->somethingLeft == animObj1->lastLeft) && - (animObj1->somethingTop == animObj1->lastTop) && - (animObj1->somethingRight == animObj1->lastRight) && - (animObj1->somethingBottom == animObj1->lastBottom) && - (animData1->somethingLayer == animData1->layer) && - (animData1->somethingFrame == animData1->frame) && - (animData1->somethingAnimation == animData1->animation)) { - animObj1->someFlag = 0; - } - } - } else if (animData1->isStatic == 0) { - if (animObj1->lastLeft == -1) { - animObj1->someFlag = 1; - _vm->_scenery->updateAnim(animData1->layer, animData1->frame, - animData1->animation, 8, *animObj1->pPosX, *animObj1->pPosY, 0); - animObj1->somethingLeft = _vm->_scenery->_toRedrawLeft; - animObj1->somethingTop = _vm->_scenery->_toRedrawTop; - animObj1->somethingRight = _vm->_scenery->_toRedrawRight; - animObj1->somethingBottom = _vm->_scenery->_toRedrawBottom; - } else { - animObj1->somethingLeft = animObj1->lastLeft; - animObj1->somethingTop = animObj1->lastTop; - animObj1->somethingRight = animObj1->lastRight; - animObj1->somethingBottom = animObj1->lastBottom; - } - } else if (animObj1->lastLeft != -1) { - animObj1->someFlag = 1; - animObj1->somethingLeft = animObj1->lastLeft; - animObj1->somethingTop = animObj1->lastTop; - animObj1->somethingRight = animObj1->lastRight; - animObj1->somethingBottom = animObj1->lastBottom; - } - animData1->somethingLayer = animData1->layer; - animData1->somethingFrame = animData1->frame; - animData1->somethingAnimation = animData1->animation; - if ((animObj1->someFlag != 0) || (animData1->isStatic == 0)) { - minOrder = MIN(minOrder, animData1->order); - maxOrder = MAX(maxOrder, animData1->order); - } - } + _vm->_draw->_sourceSurface = 22; + _vm->_draw->_destSurface = 21; + _vm->_draw->_spriteLeft = maxleft - _animLeft; + _vm->_draw->_spriteTop = maxtop - _animTop; + _vm->_draw->_spriteRight = right; + _vm->_draw->_spriteBottom = bottom; + _vm->_draw->_destSpriteX = maxleft; + _vm->_draw->_destSpriteY = maxtop; + _vm->_draw->_transparency = 0; + _vm->_draw->spriteOperation(DRAW_DRAWLETTER); } - for (i = 0; i < numAnims; i++) { - if ((_renderData2[i]->someFlag != 0) && (_renderData2[i]->lastLeft != -1)) { - int maxleft = MAX(_renderData2[i]->somethingLeft, _vm->_anim->_areaLeft); - int maxtop = MAX(_renderData2[i]->somethingTop, _vm->_anim->_areaTop); - - _vm->_draw->_sourceSurface = 22; - _vm->_draw->_destSurface = 21; - _vm->_draw->_spriteLeft = maxleft - _vm->_anim->_areaLeft; - _vm->_draw->_spriteTop = maxtop - _vm->_anim->_areaTop; - _vm->_draw->_spriteRight = _renderData2[i]->somethingRight - maxleft + 1; - _vm->_draw->_spriteBottom = _renderData2[i]->somethingBottom - maxtop + 1; - if ((_vm->_draw->_spriteRight > 0) && (_vm->_draw->_spriteBottom > 0)) { - _vm->_draw->_destSpriteX = maxleft; - _vm->_draw->_destSpriteY = maxtop; - _vm->_draw->_transparency = 0; - _vm->_draw->spriteOperation(10); - } - _renderData2[i]->lastLeft = -1; - } - } + // Figure out the correct drawing order + for (int i = minOrder; i <= maxOrder; i++) { + for (int j = 0; j < numAnims; j++) { + Mult_Object &animObj = *_renderObjs[j]; + Mult_AnimData &animData = *(animObj.pAnimData); - for (j = minOrder; j <= maxOrder; j++) { - for (i = 0; i < numAnims; i++) { - animData1 = _renderData2[i]->pAnimData; - if (((animData1->isStatic == 0) || (_renderData2[i]->someFlag != 0)) - && (animData1->order == j)) - orderArray[orderArrayPos++] = i; + if (animData.order == i) + if (animObj.needRedraw || !animData.isStatic) + orderArray[orderArrayPos++] = j; } } + // Put the goblins in correct drawing order as well if (_vm->_goblin->_gobsCount >= 0) { - for (i = 0; i < orderArrayPos; i++) { - animObj1 = _renderData2[orderArray[i]]; - for (j = i+1; j < orderArrayPos; j++) { - animObj2 = _renderData2[orderArray[j]]; - if ((animObj1->pAnimData->order == animObj2->pAnimData->order) && - ((animObj1->somethingBottom > animObj2->somethingBottom) || - ((animObj1->somethingBottom == animObj2->somethingBottom) && - (animObj1->pAnimData->isBusy == 1)))) + for (int i = 0; i < orderArrayPos; i++) { + Mult_Object &animObj1 = *_renderObjs[orderArray[i]]; + Mult_AnimData &animData1 = *(animObj1.pAnimData); + + for (int j = i+1; j < orderArrayPos; j++) { + Mult_Object &animObj2 = *_renderObjs[orderArray[j]]; + Mult_AnimData &animData2 = *(animObj2.pAnimData); + + if ((animData1.order == animData2.order) && + ((animObj1.newBottom > animObj2.newBottom) || + ((animObj1.newBottom == animObj2.newBottom) && + (animData1.isBusy == 1)))) SWAP(orderArray[i], orderArray[j]); } } } - for (i = 0; i < orderArrayPos; i++) { - animObj1 = _renderData2[orderArray[i]]; - animData1 = animObj1->pAnimData; - if ((animObj1->someFlag == 0) && (animData1->isStatic == 0)) { - for (j = 0; j < orderArrayPos; j++) { - animObj2 = _renderData2[orderArray[j]]; - if ((animObj2->someFlag != 0) && - (animObj1->somethingRight >= animObj2->somethingLeft) && - (animObj2->somethingRight >= animObj1->somethingLeft) && - (animObj1->somethingBottom >= animObj2->somethingTop) && - (animObj2->somethingBottom >= animObj1->somethingTop)) + // Update view + for (int i = 0; i < orderArrayPos; i++) { + Mult_Object &animObj1 = *_renderObjs[orderArray[i]]; + Mult_AnimData &animData1 = *(animObj1.pAnimData); + + if (!animObj1.needRedraw && !animData1.isStatic) { + for (int j = 0; j < orderArrayPos; j++) { + Mult_Object &animObj2 = *_renderObjs[orderArray[j]]; + + if (!animObj2.needRedraw) + continue; + + if ((animObj1.newRight >= animObj2.newLeft) && + (animObj2.newRight >= animObj1.newLeft) && + (animObj1.newBottom >= animObj2.newTop) && + (animObj2.newBottom >= animObj1.newTop)) { - _vm->_scenery->_toRedrawLeft = animObj2->somethingLeft; - _vm->_scenery->_toRedrawRight = animObj2->somethingRight; - _vm->_scenery->_toRedrawTop = animObj2->somethingTop; - _vm->_scenery->_toRedrawBottom = animObj2->somethingBottom; - _vm->_scenery->updateAnim(animData1->layer, animData1->frame, - animData1->animation, 12, *animObj1->pPosX, *animObj1->pPosY, 1); - _vm->_scenery->updateStatic(animObj1->pAnimData->order + 1); + _vm->_scenery->_toRedrawLeft = animObj2.newLeft; + _vm->_scenery->_toRedrawRight = animObj2.newRight; + _vm->_scenery->_toRedrawTop = animObj2.newTop; + _vm->_scenery->_toRedrawBottom = animObj2.newBottom; + + _vm->_scenery->updateAnim(animData1.layer, animData1.frame, + animData1.animation, 12, *animObj1.pPosX, *animObj1.pPosY, 1); + _vm->_scenery->updateStatic(animData1.order + 1); } } - } else if (animData1->isStatic == 0) { - _vm->_scenery->updateAnim(animData1->layer, animData1->frame, - animData1->animation, 10, *animObj1->pPosX, *animObj1->pPosY, 1); + } else if (!animData1.isStatic) { + _vm->_scenery->updateAnim(animData1.layer, animData1.frame, + animData1.animation, 10, *animObj1.pPosX, *animObj1.pPosY, 1); + if (_vm->_scenery->_toRedrawLeft != -12345) { if (_vm->_global->_pressedKeys[0x36]) { - warning("GOB2 Stub! word_2F3BF & word_2F3C1; someValueToAddToY & someValueToAddToX, respectively"); - // draws a rectangle around the region to redraw, why? _vm->_video->drawLine(_vm->_draw->_frontSurface, _vm->_scenery->_toRedrawLeft, _vm->_scenery->_toRedrawTop, _vm->_scenery->_toRedrawRight, _vm->_scenery->_toRedrawTop, 15); @@ -1173,200 +924,268 @@ void Mult_v2::animate(void) { _vm->_scenery->_toRedrawRight, _vm->_scenery->_toRedrawTop, _vm->_scenery->_toRedrawRight, _vm->_scenery->_toRedrawBottom, 15); } - animObj1->lastLeft = _vm->_scenery->_toRedrawLeft; - animObj1->lastRight = _vm->_scenery->_toRedrawRight; - animObj1->lastTop = _vm->_scenery->_toRedrawTop; - animObj1->lastBottom = _vm->_scenery->_toRedrawBottom; + animObj1.lastLeft = _vm->_scenery->_toRedrawLeft; + animObj1.lastRight = _vm->_scenery->_toRedrawRight; + animObj1.lastTop = _vm->_scenery->_toRedrawTop; + animObj1.lastBottom = _vm->_scenery->_toRedrawBottom; } else - animObj1->lastLeft = -1; + animObj1.lastLeft = -1; } else { - _vm->_scenery->_toRedrawLeft = animObj1->somethingLeft; - _vm->_scenery->_toRedrawRight = animObj1->somethingRight; - _vm->_scenery->_toRedrawTop = animObj1->somethingTop; - _vm->_scenery->_toRedrawBottom = animObj1->somethingBottom; + _vm->_scenery->_toRedrawLeft = animObj1.newLeft; + _vm->_scenery->_toRedrawRight = animObj1.newRight; + _vm->_scenery->_toRedrawTop = animObj1.newTop; + _vm->_scenery->_toRedrawBottom = animObj1.newBottom; } - _vm->_scenery->updateStatic(animObj1->pAnimData->order + 1); + _vm->_scenery->updateStatic(animData1.order + 1); } - for (i = 0; i < numAnims; i++) { - animObj1 = _renderData2[i]; - animData1 = animObj1->pAnimData; - if (animData1->isStatic != 0) + // Advance animations + for (int i = 0; i < numAnims; i++) { + Mult_Object &animObj = *_renderObjs[i]; + Mult_AnimData &animData = *(animObj.pAnimData); + + if (animData.isStatic) continue; - if ((animData1->animType == 7) && (animData1->field_F != -1)) { - animData1->layer = animData1->field_F; - animData1->frame = 0; - animData1->field_F = -1; - animData1->isPaused = 0; + if ((animData.animType == 7) && (animData.newState != -1)) { + animData.layer = animData.newState; + animData.frame = 0; + animData.newState = -1; + animData.isPaused = 0; } - if (animData1->isPaused != 0) + if (animData.isPaused) continue; - if (animData1->maxTick == animObj1->tick) { - animObj1->tick = 0; - if ((animData1->animType < 100) || (_vm->_goblin->_gobsCount < 0)) { - if (animData1->animType == 4) { - animData1->frame = 0; - animData1->isPaused = 1; - } - else { - if (animData1->animType != 8) - animData1->frame++; - if (animData1->frame >= - _vm->_scenery->_animations[(int)animData1->animation].layers[animData1->layer].framesCount) { - switch (animData1->animType) { - case 0: - animData1->frame = 0; - break; - - case 1: - animData1->frame = 0; - *(animObj1->pPosX) += - _vm->_scenery->_animations[(int)animData1->animation].layers[animData1->layer].animDeltaX; - *(animObj1->pPosY) += - _vm->_scenery->_animations[(int)animData1->animation].layers[animData1->layer].animDeltaY; - break; - - case 2: - animData1->frame = 0; - animData1->animation = animData1->newAnimation; - animData1->layer = animData1->newLayer; - break; - - case 3: - animData1->animType = 4; - animData1->frame = 0; - break; - - case 5: - animData1->isStatic = 1; - animData1->frame = 0; - break; - - case 6: - case 7: - animData1->frame--; - animData1->isPaused = 1; - break; - } - animData1->newCycle = 1; - } else - animData1->newCycle = 0; - } - } - else if (animData1->animType == 100) - _vm->_goblin->moveAdvance(animObj1, 0, 0, 0); - else if (animData1->animType == 101) - _vm->_goblin->sub_11984(animObj1); + if (animData.maxTick == animObj.tick) { + animObj.tick = 0; + if ((animData.animType < 100) || (_vm->_goblin->_gobsCount < 0)) + newCycleAnim(animObj); + else if (animData.animType == 100) + _vm->_goblin->moveAdvance(&animObj, 0, 0, 0); + else if (animData.animType == 101) + _vm->_goblin->animate(&animObj); } else - animObj1->tick++; + animObj.tick++; } - for (i = 0; i < numAnims; i++) { - animObj1 = _renderData2[i]; - animData1 = animObj1->pAnimData; - if ((animData1->isStatic == 0) && (animObj1->lastLeft != -1)) - for (j = 0; j < numAnims; j++) { - animObj2 = _renderData2[j]; - animData2 = animObj2->pAnimData; - if ((i != j) && (animData2->isStatic == 0) && (animObj2->lastLeft != -1)) - if ((animObj2->lastRight >= animObj1->lastLeft) && - (animObj2->lastLeft <= animObj1->lastRight) && - (animObj2->lastBottom >= animObj1->lastTop) && - (animObj2->lastTop <= animObj1->lastBottom)) - animData2->intersected = animIndices[i]; - } - } + // Find intersections + for (int i = 0; i < numAnims; i++) { + Mult_Object &animObj1 = *_renderObjs[i]; + Mult_AnimData &animData1 = *(animObj1.pAnimData); -} + if (animData1.isStatic || (animObj1.lastLeft == -1)) + continue; -void Mult_v2::playSound(Snd::SoundDesc * soundDesc, int16 repCount, int16 freq, - int16 fadeLength) { - _vm->_snd->playSample(soundDesc, repCount, freq, fadeLength); -} + for (int j = 0; j < numAnims; j++) { + Mult_Object &animObj2 = *_renderObjs[i]; + Mult_AnimData &animData2 = *(animObj2.pAnimData); -void Mult_v2::freeMult(void) { - if ((_vm->_anim->_animSurf != 0) && (_vm->_draw->_spritesArray[22] != 0)) - _vm->_video->freeSurfDesc(_vm->_anim->_animSurf); - _vm->_anim->_animSurf = 0; - _vm->_draw->_spritesArray[22] = 0; + if (i == j) + continue; + if ((animData2.isStatic) || (animObj2.lastLeft == -1)) + continue; - delete[] _objects; - delete[] _renderData2; - delete[] _orderArray; + if ((animObj2.lastRight >= animObj1.lastLeft) && + (animObj2.lastLeft <= animObj1.lastRight) && + (animObj2.lastBottom >= animObj1.lastTop) && + (animObj2.lastTop <= animObj1.lastBottom)) + animData2.intersected = animIndices[i]; + } + } - _objects = 0; - _renderData2 = 0; - _orderArray = 0; } -void Mult_v2::freeMultKeys(void) { - int i; - char animCount; - char staticCount; +void Mult_v2::playImd(char *imdFile, Mult::Mult_ImdKey &key, int16 dir, + int16 startFrame) { + int16 x, y; + int16 repeat = 0; + int16 palStart, palEnd; + int16 lastFrame; + uint16 flags; + int16 di; + int16 var_6; - if (_multData == 0) + if (_vm->_draw->_renderFlags & 0x100) { + x = VAR(55); + y = VAR(56); + } else + x = y = -1; + + if (key.imdFile == -1) { + _vm->_imdPlayer->closeImd(); return; + } - staticCount = (_multData->staticCount + 1) & 0x7F; - animCount = _multData->animCount + 1; + flags = (key.flags >> 8) & 0xFF; + if (flags & 0x20) + flags = (flags & 0x9F) | 0x80; - for (i = 0; i < staticCount; i++) { // loc_7345 - if (_multData->staticLoaded[i] != 0) - _vm->_scenery->freeStatic(_multData->staticIndices[i]); - } + palStart = key.palStart; + palEnd = key.palEnd; + di = key.field_A; + lastFrame = key.lastFrame; - for (i = 0; i < animCount; i++) { // loc_7377 - if (_multData->animLoaded[i] != 0) - _vm->_scenery->freeAnim(_multData->animIndices[i]); - } + if ((di == -1) && (lastFrame == -1)) + if (startFrame > 0) + if (!(key.flags & 0x4000)) { + _vm->_imdPlayer->closeImd(); + return; + } - delete[] _multData->staticKeys; + if (!_vm->_imdPlayer->openImd(imdFile, x, y, repeat, flags)) + return; - for (i = 0; i < 4; i++) { // loc_73BA - delete[] _multData->animKeys[i]; - if (_multData->someKeys[i] != 0) - delete[] _multData->someKeys[i]; - } + if (di == -1) + di = 0; + if (lastFrame == -1) + lastFrame = _vm->_imdPlayer->_curImd->framesCount - 1; - delete[] _multData->palFadeKeys; - delete[] _multData->palKeys; - delete[] _multData->textKeys; + var_6 = startFrame % (lastFrame - di + 1); + _vm->_imdPlayer->play(var_6 + di, flags & 0x7F, palStart, palEnd, di, lastFrame); +} - for (i = 0; i < _multData->sndSlotsCount; i++) { // loc_7448 - if ((_multData->sndSlot[i] & 0x8000) == 0) - _vm->_game->freeSoundSlot(_multData->sndSlot[i]); - } +void Mult_v2::advanceObjects(int16 index) { + int16 frame; + bool stop = false; - delete[] _multData->sndKeys; + frame = _multData->animKeysFrames[index]; + if (frame == -1) + return; - if (_multData->somepointer09 != 0) - delete[] _multData->somepointer09; - if (_multData->somepointer10 != 0) - delete[] _multData->somepointer10; + for (int i = 0; i < 4; i++) { + if (_multData->animObjs[index][i] != -1) { + int keyIndex = _multData->animKeysIndices[index][i]; + int count = _multData->animKeysCount[i]; - if (_animDataAllocated != 0) { - freeMult(); - - delete[] _animArrayX; - _animArrayX = 0; + for (int j = keyIndex; j < count; j++) { + Mult_AnimKey &key = _multData->animKeys[i][j]; + Mult_Object &animObj = _objects[_multData->animObjs[index][i]]; + Mult_AnimData &animData = *(animObj.pAnimData); - delete[] _animArrayY; - _animArrayY = 0; + if (key.frame > frame) + break; + else if (key.frame < frame) + continue; - delete[] _animArrayData; - _animArrayData = 0; + if (key.layer > -1) { + int16 layer; + int16 layers; + int16 curAnim; + + _multData->animKeysIndices[index][i] = j; + *(animObj.pPosX) = key.posX; + *(animObj.pPosY) = key.posY; + animData.frame = 0; + animData.animType = 1; + animData.isStatic = 0; + animData.isPaused = 0; + animData.maxTick = 0; + animData.animation = 0; + animObj.tick = 0; + + curAnim = _multData->animIndices[0]; + layer = key.layer; + layers = _vm->_scenery->getAnimLayersCount(curAnim); + while (layer >= layers) { + layer -= layers; + animData.animation++; + curAnim = _multData->animIndices[animData.animation]; + layers = _vm->_scenery->getAnimLayersCount(curAnim); + } + animData.layer = layer; + animData.animation = + _multData->animIndices[animData.animation]; + break; + } else + animData.isStatic = 1; + } + } + + if (_multData->animObjs[index][i] != -1) { + int keyIndex = _multData->imdKeysIndices[index][i]; + int count = _multData->imdKeysCount[i]; - _animDataAllocated = 0; + for (int j = keyIndex; j < count; j++) { + Mult_ImdKey &key1 = _multData->imdKeys[i][j]; + Mult_ImdKey &key2 = _multData->imdKeys[i][j - 1]; + + if (key1.frame > frame) + break; + else if (key1.frame < frame) + continue; + + if (key1.imdFile != -1) { + _multData->imdIndices[0] = -1; + _multData->imdIndices[1] = -1; + _multData->imdIndices[2] = -1; + _multData->imdIndices[3] = -1; + if ((_multData->animDirection == 1) || (key2.imdFile == 1)) + _multData->imdIndices[i] = j; + else if (_multData->animKeysStopFrames[index] == frame) + _multData->imdIndices[i] = -1; + else + _multData->imdIndices[i] = j - 1; + } else + _multData->imdIndices[i] = -1; + } + } + + if (_multData->imdIndices[i] != -1) { + int fileN; + char *imdFile; + int dir; + int startFrame; + + fileN = -_multData->imdKeys[i][_multData->imdIndices[i]].imdFile - 2; + if (fileN < 0) + return; + + Mult_ImdKey &key = _multData->imdKeys[i][_multData->imdIndices[i]]; + + dir = _multData->animDirection; + startFrame = frame - key.frame; + if ((dir != 1) && (--startFrame > 0)) + startFrame = 0; + + playImd(imdFile, key, dir, startFrame); + } } + + doSoundAnim(stop, frame); + WRITE_VAR(22, frame); - for (i = 0; i < 8; i++) - if (_multDatas[i] == _multData) - _multDatas[i] = 0; + if (_multData->animKeysStopFrames[index] == frame) { + _multData->imdIndices[0] = -1; + _multData->imdIndices[1] = -1; + _multData->imdIndices[2] = -1; + _multData->imdIndices[3] = -1; + frame = -1; + for (int i = 0; i < 4; i++) { + int obj = _multData->animObjs[index][i]; - delete _multData; - _multData = 0; + if ((obj == -1) || (obj == 1024)) + continue; + + Mult_Object &animObj = _objects[_multData->animObjs[index][i]]; + animObj.pAnimData->animType = animObj.pAnimData->animTypeBak; + } + } else if (_multData->animDirection == 1) + frame++; + else + frame--; + + _multData->animKeysFrames[index] = frame; + WRITE_VAR(18 + index, frame); +} + +void Mult_v2::advanceAllObjects() { + for (int i = 0; i < 8; i++) { + if (_multDatas[i]) { + _multData = _multDatas[i]; + for (int j = 0; j < 4; j++) + advanceObjects(j); + } + } } } // End of namespace Gob -- cgit v1.2.3