From eaf22dc66c86aaa020569a510439cbf2e49e61d4 Mon Sep 17 00:00:00 2001 From: Sven Hesse Date: Wed, 29 Apr 2009 10:24:00 +0000 Subject: Decreased the dithering LUT's depth to 5 bit per color component. The results still good and generating it is fast enough to do at each start (so we don't need to save it anymore) svn-id: r40195 --- engines/gob/video.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'engines/gob/video.h') diff --git a/engines/gob/video.h b/engines/gob/video.h index 2d5cff8cd8..14bae430f1 100644 --- a/engines/gob/video.h +++ b/engines/gob/video.h @@ -240,8 +240,6 @@ public: private: static const byte _ditherPalette[768]; - bool loadPalLUT(const char *target); - bool savePalLUT(const char *target); void buildPalLUT(); void shadeRect(SurfaceDesc *dest, -- cgit v1.2.3