From aca13f7ba95f0707d6d68fb52bfa36b1d420a42c Mon Sep 17 00:00:00 2001 From: Sven Hesse Date: Wed, 20 Jul 2016 21:53:29 +0200 Subject: GOB: Work around broken resource sizes in Gobliiins EGA The EGA version of Gobliiins, similar to Little Red Riding Hood, claims a few resources are larger than they actually are. The original happily reads past the resource structure, but we'll instead fix the size of the resource after loading. This fixes bug #7162. --- engines/gob/gob.cpp | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) (limited to 'engines/gob') diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp index b51a6382e6..dfbff33c63 100644 --- a/engines/gob/gob.cpp +++ b/engines/gob/gob.cpp @@ -429,6 +429,23 @@ Common::Error GobEngine::initGameParts() { _map = new Map_v1(this); _goblin = new Goblin_v1(this); _scenery = new Scenery_v1(this); + + // WORKAROUND: The EGA version of Gobliiins claims a few resources are + // larger than they actually are. The original happily reads + // past the resource structure boundary, but we don't. + // To make sure we don't throw an error like we normally do + // (which leads to these resources not loading), we enable + // this workaround that automatically fixes the resources + // sizes. + // + // This glitch is visible in levels + // - 03 (ICIGCAA) + // - 09 (ICVGCGT) + // - 16 (TCVQRPM) + // - 20 (NNGWTTO) + // See also ScummVM bug report #7162. + if (isEGA()) + _resourceSizeWorkaround = true; break; case kGameTypeGeisha: -- cgit v1.2.3