From ca366849eb47828674fdafe422cebc85e8bc49d9 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Sat, 22 Jul 2006 14:36:09 +0000 Subject: Using FilesystemNode::name instead of FilesystemNode::displayName in the Gobliiins detector code too. svn-id: r23555 --- engines/gob/gob.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/gob') diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp index 1ed4d6a551..75dfb8727f 100644 --- a/engines/gob/gob.cpp +++ b/engines/gob/gob.cpp @@ -338,7 +338,7 @@ DetectedGameList Engine_GOB_detectGames(const FSList &fslist) { continue; // All the supported games have an intro.stk file. - if (scumm_stricmp(file->displayName().c_str(), "intro.stk") == 0) + if (scumm_stricmp(file->name().c_str(), "intro.stk") == 0) break; } -- cgit v1.2.3