From 8edc0d09435798cbe8ec83b03c1d0b483a5042e4 Mon Sep 17 00:00:00 2001 From: Scott Thomas Date: Mon, 3 Aug 2009 01:19:36 +0000 Subject: T7G: Fix bug #2831046 where save names not shown after loading a save from launcher svn-id: r43020 --- engines/groovie/script.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'engines/groovie') diff --git a/engines/groovie/script.cpp b/engines/groovie/script.cpp index e3cd4fdc4e..10a63fc5d1 100644 --- a/engines/groovie/script.cpp +++ b/engines/groovie/script.cpp @@ -196,6 +196,10 @@ void Script::directGameLoad(int slot) { // TODO: We'll probably need to start by running the beginning of the // script to let it do the soundcard initialization and then do the // actual loading. + + // Due to HACK above, the call to check valid save slots is not run. + // As this is where we load save names, manually call it here. + o_checkvalidsaves(); } void Script::step() { -- cgit v1.2.3