From 4800001cdccdc3408a073655105fde6001cf5d63 Mon Sep 17 00:00:00 2001 From: Nipun Garg Date: Sun, 2 Jun 2019 19:06:58 +0530 Subject: HDB: Add Lua subsystem Added the LuaScript *lua pointer. Also called the destructors for fileMan and lua --- engines/hdb/hdb.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'engines/hdb/hdb.h') diff --git a/engines/hdb/hdb.h b/engines/hdb/hdb.h index cbf8ab9eb9..b28de32005 100644 --- a/engines/hdb/hdb.h +++ b/engines/hdb/hdb.h @@ -35,9 +35,9 @@ #include "engines/util.h" #include "console.h" -#include "game.h" -#include "file-manager.h" -#include "draw-manager.h" +#include "hdb/file-manager.h" +#include "hdb/draw-manager.h" +#include "hdb/lua-script.h" #define MAX_SNDCACHE_MEM 0x400000 // 4Mb of sounds in memory #define MAX_TILES_CACHED 3500 // Max no of tiles in memory at once @@ -76,6 +76,7 @@ public: */ FileMan *fileMan; + LuaScript *lua; // Game related members; -- cgit v1.2.3