From 25f619dbb47d0a019e829971a822f1f6bef0dbab Mon Sep 17 00:00:00 2001 From: Nipun Garg Date: Wed, 19 Jun 2019 21:16:36 +0530 Subject: HDB: Add Player Variables and Player Functions --- engines/hdb/ai.h | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) (limited to 'engines/hdb') diff --git a/engines/hdb/ai.h b/engines/hdb/ai.h index cef784d079..426d772043 100644 --- a/engines/hdb/ai.h +++ b/engines/hdb/ai.h @@ -402,6 +402,39 @@ public: // Entity Functions AIEntity *locateEntity(const char *luaName); + // Player Functions + void assignPlayer(AIEntity *p) { + _player = p; + } + + bool playerDead() { + return _playerDead; + } + + bool playerOnIce() { + return _playerOnIce; + } + + bool playerLocked() { + return _playerLock; + } + + void setPlayerLock(bool status) { + _playerLock = status; + } + + void setPlayerInvisible(bool status) { + _playerInvisible = status; + } + + bool playerRunning() { + return _playerRunning; + } + + void togglePlayerRunning() { + _playerRunning = !_playerRunning; + } + // Cinematic Functions void processCines(); void cineStart(bool abortable, const char *abortFunc); @@ -420,6 +453,14 @@ public: private: Common::Array *_ents; + AIEntity *_player; + + // Player Variables + bool _playerDead; + bool _playerInvisible; // While on RailRider for example + bool _playerOnIce; + bool _playerEmerging; + bool _playerRunning; // Cinematics Variables bool _cineAbortable; -- cgit v1.2.3