From c49cbf3747ea642d4f47419c81648e9dce21def1 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Sat, 23 Mar 2013 09:06:27 +0100 Subject: HOPKINS: Get rid of NO_SEQ in AnimationManager --- engines/hopkins/objects.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'engines/hopkins/objects.cpp') diff --git a/engines/hopkins/objects.cpp b/engines/hopkins/objects.cpp index 0ceacdd77a..0f8814ffef 100644 --- a/engines/hopkins/objects.cpp +++ b/engines/hopkins/objects.cpp @@ -2587,10 +2587,8 @@ void ObjectsManager::handleSpecialGames() { _vm->_graphicsManager->NB_SCREEN(true); _vm->_soundManager->_specialSoundNum = 198; PERSO_ON = true; - _vm->_animationManager->NO_SEQ = true; _vm->_animationManager->_clearAnimationFl = false; - _vm->_animationManager->playAnim("otage.ANM", 1, 24, 500); - _vm->_animationManager->NO_SEQ = false; + _vm->_animationManager->playAnim("otage.ANM", 1, 24, 500, true); _vm->_soundManager->_specialSoundNum = 0; _vm->_graphicsManager->NB_SCREEN(false); -- cgit v1.2.3