From 0db9a4d6b4a5ed8bd7d706dca9835b38ac4b673b Mon Sep 17 00:00:00 2001 From: Arnaud Boutonné Date: Wed, 22 Sep 2010 20:37:03 +0000 Subject: HUGO: Fix intro in H3 Win This fixes the path on the world map, during intro svn-id: r52858 --- engines/hugo/display.cpp | 11 ----------- 1 file changed, 11 deletions(-) (limited to 'engines/hugo/display.cpp') diff --git a/engines/hugo/display.cpp b/engines/hugo/display.cpp index e825070e83..0c6ed083f1 100644 --- a/engines/hugo/display.cpp +++ b/engines/hugo/display.cpp @@ -139,17 +139,6 @@ void Screen::setBackgroundColor(long color) { // How??? Translate existing pixels in dib before objects rendered? } -// Write the supplied character in the supplied color to x,y pixel coords -void Screen::writeChar(int16 x, int16 y, char c, byte color) { - debugC(1, kDebugDisplay, "writeChar(%d, %d, %c, %d)", x, y, c, color); - - warning("STUB: writeChar()"); - // x = (int16)((long) x * config.cx / XPIX); - // y = (int16)((long) y * config.cy / YPIX); - // SetTextColor(hDC, GetPalIndex(color)); - // TextOut(hDC, x, y, &c, 1); -} - // Return the overlay state (Foreground/Background) of the currently // processed object by looking down the current column for an overlay // base bit set (in which case the object is foreground). -- cgit v1.2.3