From 4a0ba817e58c5a1c7d17af5a79f91570dd98ca16 Mon Sep 17 00:00:00 2001 From: Arnaud Boutonné Date: Fri, 22 Oct 2010 20:45:00 +0000 Subject: HUGO: Move findObjectSpace() to ObjectHandler class svn-id: r53705 --- engines/hugo/hugo.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'engines/hugo/hugo.h') diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h index 633f1829ab..f398fdbb9d 100644 --- a/engines/hugo/hugo.h +++ b/engines/hugo/hugo.h @@ -38,7 +38,6 @@ #define EDGE 10 // Closest object can get to edge of screen #define EDGE2 (EDGE * 2) // Push object further back on edge collision #define SHIFT 8 // Place hero this far inside bounding box -#define BOUND(X, Y) ((_boundary[Y * XBYTES + X / 8] & (0x80 >> X % 8)) != 0) // Boundary bit set namespace Common { class RandomSource; @@ -191,8 +190,6 @@ public: return _mouseY; } - bool findObjectSpace(object_t *obj, int16 *destx, int16 *desty); - void boundaryCollision(object_t *obj); void clearBoundary(int x1, int x2, int y); void endGame(); -- cgit v1.2.3