From f4ae774751a82c934203e371b93a144ef1991e7d Mon Sep 17 00:00:00 2001 From: Arnaud Boutonné Date: Mon, 25 Oct 2010 14:03:01 +0000 Subject: HUGO: Add a debug channel for Object functions svn-id: r53826 --- engines/hugo/object_v2d.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/hugo/object_v2d.cpp') diff --git a/engines/hugo/object_v2d.cpp b/engines/hugo/object_v2d.cpp index 983c422500..11146de0b1 100644 --- a/engines/hugo/object_v2d.cpp +++ b/engines/hugo/object_v2d.cpp @@ -56,7 +56,7 @@ ObjectHandler_v2d::~ObjectHandler_v2d() { // 2. Display new object frames/positions in dib // Finally, cycle any animating objects to next frame void ObjectHandler_v2d::updateImages() { - debugC(5, kDebugEngine, "updateImages"); + debugC(5, kDebugObject, "updateImages"); // Initialise the index array to visible objects in current screen int num_objs = 0; @@ -169,7 +169,7 @@ void ObjectHandler_v2d::updateImages() { // Update all object positions. Process object 'local' events // including boundary events and collisions void ObjectHandler_v2d::moveObjects() { - debugC(4, kDebugEngine, "moveObjects"); + debugC(4, kDebugObject, "moveObjects"); // Added to DOS version in order to handle mouse properly // If route mode enabled, do special route processing -- cgit v1.2.3