From 09bf964807d35328a073fad3942a3e89f84c1ea6 Mon Sep 17 00:00:00 2001 From: strangerke Date: Tue, 26 Apr 2011 00:10:08 +0200 Subject: HUGO: Add workaround for bug #3292389: Penelope splits up when dying in chasm --- engines/hugo/schedule.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'engines/hugo/schedule.cpp') diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp index ca1583921e..9782dbc0bd 100644 --- a/engines/hugo/schedule.cpp +++ b/engines/hugo/schedule.cpp @@ -1143,6 +1143,10 @@ void Scheduler::insertAction(act *action) { case AGSCHEDULE: curEvent->localActionFl = false; // Lasts over a new screen break; + // Workaround: When dying, switch to storyMode in order to block the keyboard. + case GAMEOVER: + _vm->getGameStatus().storyModeFl = true; + // No break on purpose default: curEvent->localActionFl = true; // Rest are for current screen only break; -- cgit v1.2.3