From 823ba2f462ff75370d1091b5c59dc950b815eed9 Mon Sep 17 00:00:00 2001 From: johndoe123 Date: Sat, 5 Dec 2015 00:27:30 +0100 Subject: ILLUSIONS: DUCKMAN: Implement load game from the game's menu system - Fix pause/unpause opcodes - Reduce debug output --- engines/illusions/scriptopcodes.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/illusions/scriptopcodes.h') diff --git a/engines/illusions/scriptopcodes.h b/engines/illusions/scriptopcodes.h index cf20380008..8ba2586946 100644 --- a/engines/illusions/scriptopcodes.h +++ b/engines/illusions/scriptopcodes.h @@ -61,9 +61,9 @@ protected: // Convenience macros #define ARG_SKIP(x) opCall.skip(x); -#define ARG_BYTE(name) byte name = opCall.readByte(); debug(0, "ARG_BYTE(" #name " = %d)", name); -#define ARG_INT16(name) int16 name = opCall.readSint16(); debug(0, "ARG_INT16(" #name " = %d)", name); -#define ARG_UINT32(name) uint32 name = opCall.readUint32(); debug(0, "ARG_UINT32(" #name " = %08X)", name); +#define ARG_BYTE(name) byte name = opCall.readByte(); debug(5, "ARG_BYTE(" #name " = %d)", name); +#define ARG_INT16(name) int16 name = opCall.readSint16(); debug(5, "ARG_INT16(" #name " = %d)", name); +#define ARG_UINT32(name) uint32 name = opCall.readUint32(); debug(5, "ARG_UINT32(" #name " = %08X)", name); } // End of namespace Illusions -- cgit v1.2.3