From dd84aaf648b57220180b84a9aa0825d16bcea5bc Mon Sep 17 00:00:00 2001 From: Florian Kagerer Date: Sun, 10 May 2009 13:40:28 +0000 Subject: LOL: - added some spell casting (spark, heal, swarm) - fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420 --- engines/kyra/animator_hof.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'engines/kyra/animator_hof.cpp') diff --git a/engines/kyra/animator_hof.cpp b/engines/kyra/animator_hof.cpp index 5cc44f1b38..410bbaafa9 100644 --- a/engines/kyra/animator_hof.cpp +++ b/engines/kyra/animator_hof.cpp @@ -298,10 +298,7 @@ void KyraEngine_HoF::drawSceneAnimObject(AnimObj *obj, int x, int y, int layer) y = obj->yPos2; } - _sceneAnimMovie[obj->animNum]->setX(x); - _sceneAnimMovie[obj->animNum]->setY(y); - _sceneAnimMovie[obj->animNum]->setDrawPage(2); - _sceneAnimMovie[obj->animNum]->displayFrame(obj->shapeIndex3, int(flags | layer), 0, 0); + _sceneAnimMovie[obj->animNum]->displayFrame(obj->shapeIndex3, 2, x, y, int(flags | layer), 0, 0); } } -- cgit v1.2.3