From 1dfdcc7252ac83643cae7a7447c025da2af63843 Mon Sep 17 00:00:00 2001 From: athrxx Date: Sat, 26 Jan 2019 01:31:34 +0100 Subject: KYRA: cleanup dir Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before. --- engines/kyra/engine/timer_lol.cpp | 206 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 206 insertions(+) create mode 100644 engines/kyra/engine/timer_lol.cpp (limited to 'engines/kyra/engine/timer_lol.cpp') diff --git a/engines/kyra/engine/timer_lol.cpp b/engines/kyra/engine/timer_lol.cpp new file mode 100644 index 0000000000..8ece68afa4 --- /dev/null +++ b/engines/kyra/engine/timer_lol.cpp @@ -0,0 +1,206 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifdef ENABLE_LOL + +#include "kyra/engine/lol.h" +#include "kyra/engine/timer.h" + +#include "common/system.h" + +namespace Kyra { + +#define TimerV2(x) new Common::Functor1Mem(this, &LoLEngine::x) + +void LoLEngine::setupTimers() { + _timer->addTimer(0, TimerV2(timerProcessDoors), 15, true); + _timer->addTimer(0x10, TimerV2(timerProcessMonsters), 6, true); + _timer->addTimer(0x11, TimerV2(timerProcessMonsters), 6, true); + _timer->setNextRun(0x11, _system->getMillis() + 3 * _tickLength); + _timer->addTimer(3, TimerV2(timerSpecialCharacterUpdate), 15, true); + _timer->addTimer(4, TimerV2(timerProcessFlyingObjects), 1, true); + _timer->addTimer(0x50, TimerV2(timerRunSceneAnimScript), 0, false); + _timer->addTimer(0x51, TimerV2(timerRunSceneAnimScript), 0, false); + _timer->addTimer(0x52, TimerV2(timerRunSceneAnimScript), 0, false); + _timer->addTimer(8, TimerV2(timerRegeneratePoints), 1200, true); + _timer->addTimer(9, TimerV2(timerUpdatePortraitAnimations), 10, true); + _timer->addTimer(10, TimerV2(timerUpdateLampState), 360, true); + _timer->addTimer(11, TimerV2(timerFadeMessageText), 360, false); + _timer->resetNextRun(); +} + +void LoLEngine::timerProcessMonsters(int timerNum) { + for (int i = timerNum & 0x0F; i < 30; i += 2) + updateMonster(&_monsters[i]); +} + +void LoLEngine::timerSpecialCharacterUpdate(int timerNum) { + int eventsLeft = 0; + for (int i = 0; i < 4; i++) { + if (!(_characters[i].flags & 1)) + continue; + + for (int ii = 0; ii < 5; ii++) { + if (!(_characters[i].characterUpdateEvents[ii])) + continue; + + if (--_characters[i].characterUpdateDelay[ii] > 0) { + if (_characters[i].characterUpdateDelay[ii] > eventsLeft) + eventsLeft = _characters[i].characterUpdateDelay[ii]; + continue; + } + + switch (_characters[i].characterUpdateEvents[ii] - 1) { + case 0: + if (_characters[i].weaponHit) { + _characters[i].weaponHit = 0; + _characters[i].characterUpdateDelay[ii] = calcMonsterSkillLevel(i, 6); + if (_characters[i].characterUpdateDelay[ii] > eventsLeft) + eventsLeft = _characters[i].characterUpdateDelay[ii]; + } else { + _characters[i].flags &= 0xFFFB; + } + + gui_drawCharPortraitWithStats(i); + break; + + case 1: + _characters[i].damageSuffered = 0; + gui_drawCharPortraitWithStats(i); + break; + + case 2: + _characters[i].flags &= 0xFFBF; + gui_drawCharPortraitWithStats(i); + break; + + case 3: + eventsLeft = rollDice(1, 2); + if (inflictDamage(i, eventsLeft, 0x8000, 0, 0x80)) { + _txt->printMessage(2, getLangString(0x4022), _characters[i].name); + _characters[i].characterUpdateDelay[ii] = 10; + if (_characters[i].characterUpdateDelay[ii] > eventsLeft) + eventsLeft = _characters[i].characterUpdateDelay[ii]; + } + break; + + case 4: + _characters[i].flags &= 0xFEFF; + _txt->printMessage(0, getLangString(0x4027), _characters[i].name); + gui_drawCharPortraitWithStats(i); + break; + + case 5: + setTemporaryFaceFrame(i, 0, 0, 1); + break; + + case 6: + _characters[i].flags &= 0xEFFF; + gui_drawCharPortraitWithStats(i); + break; + + case 7: + restoreSwampPalette(); + break; + + default: + break; + } + + if (_characters[i].characterUpdateDelay[ii] <= 0) + _characters[i].characterUpdateEvents[ii] = 0; + } + } + + if (eventsLeft) + _timer->enable(3); + else + _timer->disable(3); +} + +void LoLEngine::timerProcessFlyingObjects(int timerNum) { + for (int i = 0; i < 8; i++) { + if (!_flyingObjects[i].enable) + continue; + updateFlyingObject(&_flyingObjects[i]); + } +} + +void LoLEngine::timerRunSceneAnimScript(int timerNum) { + runLevelScript(0x401 + (timerNum & 0x0F), -1); +} + +void LoLEngine::timerRegeneratePoints(int timerNum) { + for (int i = 0; i < 4; i++) { + if (!(_characters[i].flags & 1)) + continue; + + // check for Duble ring + int hInc = (_characters[i].flags & 8) ? 0 : (itemEquipped(i, 228) ? 4 : 1); + // check for Talba ring + int mInc = _drainMagic ? ((_characters[i].magicPointsMax >> 5) * -1) : + ((_characters[i].flags & 8) ? 0 : (itemEquipped(i, 227) ? (_characters[i].magicPointsMax / 10) : 1)); + + _characters[i].magicPointsCur = CLIP(_characters[i].magicPointsCur + mInc, 0, _characters[i].magicPointsMax); + + if (!(_characters[i].flags & 0x80)) + increaseCharacterHitpoints(i, hInc, false); + + gui_drawCharPortraitWithStats(i); + } +} + +void LoLEngine::timerUpdatePortraitAnimations(int skipUpdate) { + if (skipUpdate != 1) + skipUpdate = 0; + + for (int i = 0; i < 4; i++) { + if (!(_characters[i].flags & 1) || (_characters[i].flags & 8) || (_characters[i].curFaceFrame > 1)) + continue; + + if (_characters[i].curFaceFrame != 1) { + if (--_characters[i].nextAnimUpdateCountdown <= 0 && !skipUpdate) { + _characters[i].curFaceFrame = 1; + gui_drawCharPortraitWithStats(i); + _timer->setCountdown(9, 10); + } + } else { + _characters[i].curFaceFrame = 0; + gui_drawCharPortraitWithStats(i); + _characters[i].nextAnimUpdateCountdown = rollDice(1, 12) + 6; + } + } +} + +void LoLEngine::timerUpdateLampState(int timerNum) { + if ((_flagsTable[31] & 0x08) && (_flagsTable[31] & 0x04) && _brightness && _lampOilStatus) + _lampOilStatus--; +} + +void LoLEngine::timerFadeMessageText(int timerNum) { + _timer->disable(timerNum); + initTextFading(0, 0); +} + +} // End of namespace Kyra + +#endif // ENABLE_LOL -- cgit v1.2.3