From b8fe71e7a12e60f0c19fa86da83f270dc09e14fd Mon Sep 17 00:00:00 2001 From: Christopher Page Date: Tue, 8 Jul 2008 06:00:39 +0000 Subject: Updated KYRA to work with the new GMM implementation svn-id: r32959 --- engines/kyra/gui_lok.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'engines/kyra/gui_lok.cpp') diff --git a/engines/kyra/gui_lok.cpp b/engines/kyra/gui_lok.cpp index 055b5366ca..c725659089 100644 --- a/engines/kyra/gui_lok.cpp +++ b/engines/kyra/gui_lok.cpp @@ -459,7 +459,7 @@ int GUI_LoK::buttonMenuCallback(Button *caller) { updateAllMenuButtons(); } - while (_displayMenu && !_vm->_eventMan->shouldQuit()) { + while (_displayMenu && !_vm->quit()) { Common::Point mouse = _vm->getMousePos(); processHighlights(_menu[_toplevelMenu], mouse.x, mouse.y); processButtonList(_menuButtonList, 0, 0); @@ -579,7 +579,7 @@ int GUI_LoK::saveGameMenu(Button *button) { _displaySubMenu = true; _cancelSubMenu = false; - while (_displaySubMenu && !_vm->_eventMan->shouldQuit()) { + while (_displaySubMenu && !_vm->quit()) { getInput(); Common::Point mouse = _vm->getMousePos(); processHighlights(_menu[2], mouse.x, mouse.y); @@ -628,7 +628,7 @@ int GUI_LoK::loadGameMenu(Button *button) { _vm->_gameToLoad = -1; - while (_displaySubMenu && !_vm->_eventMan->shouldQuit()) { + while (_displaySubMenu && !_vm->quit()) { getInput(); Common::Point mouse = _vm->getMousePos(); processHighlights(_menu[2], mouse.x, mouse.y); @@ -716,7 +716,7 @@ int GUI_LoK::saveGame(Button *button) { } redrawTextfield(); - while (_displaySubMenu && !_vm->_eventMan->shouldQuit()) { + while (_displaySubMenu && !_vm->quit()) { getInput(); updateSavegameString(); Common::Point mouse = _vm->getMousePos(); @@ -770,7 +770,7 @@ int GUI_LoK::quitPlaying(Button *button) { updateMenuButton(button); if (quitConfirm(_vm->_guiStrings[14])) { // Are you sure you want to quit playing? - _vm->_eventMan->pushEvent(Common::EVENT_QUIT); + _vm->quitGame(); } else { initMenu(_menu[_toplevelMenu]); updateAllMenuButtons(); @@ -792,7 +792,7 @@ bool GUI_LoK::quitConfirm(const char *str) { _displaySubMenu = true; _cancelSubMenu = true; - while (_displaySubMenu && !_vm->_eventMan->shouldQuit()) { + while (_displaySubMenu && !_vm->quit()) { getInput(); Common::Point mouse = _vm->getMousePos(); processHighlights(_menu[1], mouse.x, mouse.y); @@ -858,7 +858,7 @@ int GUI_LoK::gameControlsMenu(Button *button) { _displaySubMenu = true; _cancelSubMenu = false; - while (_displaySubMenu && !_vm->_eventMan->shouldQuit()) { + while (_displaySubMenu && !_vm->quit()) { getInput(); Common::Point mouse = _vm->getMousePos(); processHighlights(_menu[5], mouse.x, mouse.y); -- cgit v1.2.3