From 6e0c56996662dec6ccd9e724161e55562b728d8b Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Sun, 11 May 2008 22:32:37 +0000 Subject: Consisteny fixes: - Renamed classes *_v1 -> *_LoK - Renamed files *_v1.* -> *_lok.* - Renamed WSAMovieV1 -> WSAMovie_v1 - Renamed WSAMovieV2 -> WSAMovie_v2 svn-id: r32042 --- engines/kyra/gui_v1.cpp | 1115 ----------------------------------------------- 1 file changed, 1115 deletions(-) delete mode 100644 engines/kyra/gui_v1.cpp (limited to 'engines/kyra/gui_v1.cpp') diff --git a/engines/kyra/gui_v1.cpp b/engines/kyra/gui_v1.cpp deleted file mode 100644 index fab5db0a01..0000000000 --- a/engines/kyra/gui_v1.cpp +++ /dev/null @@ -1,1115 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#include "kyra/kyra_v1.h" -#include "kyra/screen.h" -#include "kyra/script.h" -#include "kyra/text.h" -#include "kyra/animator_v1.h" -#include "kyra/sound.h" -#include "kyra/gui_v1.h" -#include "kyra/timer.h" - -#include "common/config-manager.h" -#include "common/savefile.h" -#include "common/events.h" -#include "common/system.h" - -namespace Kyra { - -void KyraEngine_v1::initMainButtonList() { - _buttonList = &_buttonData[0]; - for (int i = 0; _buttonDataListPtr[i]; ++i) - _buttonList = _gui->addButtonToList(_buttonList, _buttonDataListPtr[i]); -} - -int KyraEngine_v1::buttonInventoryCallback(Button *caller) { - int itemOffset = caller->index - 2; - uint8 inventoryItem = _currentCharacter->inventoryItems[itemOffset]; - if (_itemInHand == -1) { - if (inventoryItem == 0xFF) { - snd_playSoundEffect(0x36); - return 0; - } else { - _screen->hideMouse(); - _screen->fillRect(_itemPosX[itemOffset], _itemPosY[itemOffset], _itemPosX[itemOffset] + 15, _itemPosY[itemOffset] + 15, 12); - snd_playSoundEffect(0x35); - setMouseItem(inventoryItem); - updateSentenceCommand(_itemList[inventoryItem], _takenList[0], 179); - _itemInHand = inventoryItem; - _screen->showMouse(); - _currentCharacter->inventoryItems[itemOffset] = 0xFF; - } - } else { - if (inventoryItem != 0xFF) { - snd_playSoundEffect(0x35); - _screen->hideMouse(); - _screen->fillRect(_itemPosX[itemOffset], _itemPosY[itemOffset], _itemPosX[itemOffset] + 15, _itemPosY[itemOffset] + 15, 12); - _screen->drawShape(0, _shapes[216+_itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0); - setMouseItem(inventoryItem); - updateSentenceCommand(_itemList[inventoryItem], _takenList[1], 179); - _screen->showMouse(); - _currentCharacter->inventoryItems[itemOffset] = _itemInHand; - _itemInHand = inventoryItem; - } else { - snd_playSoundEffect(0x32); - _screen->hideMouse(); - _screen->drawShape(0, _shapes[216+_itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0); - _screen->setMouseCursor(1, 1, _shapes[0]); - updateSentenceCommand(_itemList[_itemInHand], _placedList[0], 179); - _screen->showMouse(); - _currentCharacter->inventoryItems[itemOffset] = _itemInHand; - _itemInHand = -1; - } - } - _screen->updateScreen(); - // XXX clearKyrandiaButtonIO - return 0; -} - -int KyraEngine_v1::buttonAmuletCallback(Button *caller) { - if (!(_deathHandler & 8)) - return 1; - int jewel = caller->index - 0x14; - if (_currentCharacter->sceneId == 210) { - if (_beadStateVar == 4 || _beadStateVar == 6) - return 1; - } - if (!queryGameFlag(0x2D)) - return 1; - if (_itemInHand != -1) { - assert(_putDownFirst); - characterSays(2000, _putDownFirst[0], 0, -2); - return 1; - } - if (queryGameFlag(0xF1)) { - assert(_waitForAmulet); - characterSays(2001, _waitForAmulet[0], 0, -2); - return 1; - } - if (!queryGameFlag(0x55+jewel)) { - assert(_blackJewel); - _animator->makeBrandonFaceMouse(); - drawJewelPress(jewel, 1); - characterSays(2002, _blackJewel[0], 0, -2); - return 1; - } - drawJewelPress(jewel, 0); - drawJewelsFadeOutStart(); - drawJewelsFadeOutEnd(jewel); - - _emc->init(&_scriptClick, &_scriptClickData); - _scriptClick.regs[3] = 0; - _scriptClick.regs[6] = jewel; - _emc->start(&_scriptClick, 4); - - while (_emc->isValid(&_scriptClick)) - _emc->run(&_scriptClick); - - if (_scriptClick.regs[3]) - return 1; - - _unkAmuletVar = 1; - switch (jewel-1) { - case 0: - if (_brandonStatusBit & 1) { - seq_brandonHealing2(); - } else if (_brandonStatusBit == 0) { - seq_brandonHealing(); - assert(_healingTip); - characterSays(2003, _healingTip[0], 0, -2); - } - break; - - case 1: - seq_makeBrandonInv(); - break; - - case 2: - if (_brandonStatusBit & 1) { - assert(_wispJewelStrings); - characterSays(2004, _wispJewelStrings[0], 0, -2); - } else { - if (_brandonStatusBit & 2) { - // XXX - seq_makeBrandonNormal2(); - // XXX - } else { - // do not check for item in hand again as in the original since some strings are missing - // in the cd version - if (_currentCharacter->sceneId >= 109 && _currentCharacter->sceneId <= 198) { - snd_playWanderScoreViaMap(1, 0); - seq_makeBrandonWisp(); - snd_playWanderScoreViaMap(17, 0); - } else { - seq_makeBrandonWisp(); - } - setGameFlag(0x9E); - } - } - break; - - case 3: - seq_dispelMagicAnimation(); - assert(_magicJewelString); - characterSays(2007, _magicJewelString[0], 0, -2); - break; - - default: - break; - } - _unkAmuletVar = 0; - // XXX clearKyrandiaButtonIO (!used before every return in this function!) - return 1; -} - -#pragma mark - - -GUI_v1::GUI_v1(KyraEngine_v1 *vm, Screen_v1 *screen) : GUI(vm), _vm(vm), _screen(screen) { - _menu = 0; - initStaticResource(); - _scrollUpFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::scrollUp); - _scrollDownFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::scrollDown); -} - -GUI_v1::~GUI_v1() { - delete[] _menu; -} - -int GUI_v1::processButtonList(Button *list, uint16 inputFlag, int8 mouseWheel) { - while (list) { - if (list->flags & 8) { - list = list->nextButton; - continue; - } - - if (mouseWheel && list->mouseWheel == mouseWheel && list->buttonCallback) { - if ((*list->buttonCallback.get())(list)) { - break; - } - } - - int x = list->x; - int y = list->y; - assert(_screen->getScreenDim(list->dimTableIndex) != 0); - if (x < 0) { - x += _screen->getScreenDim(list->dimTableIndex)->w << 3; - } - x += _screen->getScreenDim(list->dimTableIndex)->sx << 3; - - if (y < 0) { - y += _screen->getScreenDim(list->dimTableIndex)->h; - } - y += _screen->getScreenDim(list->dimTableIndex)->sy; - - Common::Point mouse = _vm->getMousePos(); - if (mouse.x >= x && mouse.y >= y && x + list->width >= mouse.x && y + list->height >= mouse.y) { - int processMouseClick = 0; - if (list->flags & 0x400) { - if (_vm->_mousePressFlag) { - if (!(list->flags2 & 1)) { - list->flags2 |= 1; - list->flags2 |= 4; - processButton(list); - _screen->updateScreen(); - } - } else { - if (list->flags2 & 1) { - list->flags2 &= 0xFFFE; - processButton(list); - processMouseClick = 1; - } - } - } else if (_vm->_mousePressFlag) { - processMouseClick = 1; - } - - if (processMouseClick) { - if (list->buttonCallback) { - if ((*list->buttonCallback.get())(list)) { - break; - } - } - } - } else { - if (list->flags2 & 1) { - list->flags2 &= 0xFFFE; - processButton(list); - } - if (list->flags2 & 4) { - list->flags2 &= 0xFFFB; - processButton(list); - _screen->updateScreen(); - } - list = list->nextButton; - continue; - } - - list = list->nextButton; - } - return 0; -} - -void GUI_v1::processButton(Button *button) { - if (!button) - return; - - int processType = 0; - const uint8 *shape = 0; - Button::Callback callback; - - int flags = (button->flags2 & 5); - if (flags == 1) { - processType = button->data2Val1; - if (processType == 1) - shape = button->data2ShapePtr; - else if (processType == 4) - callback = button->data2Callback; - } else if (flags == 4 || flags == 5) { - processType = button->data1Val1; - if (processType == 1) - shape = button->data1ShapePtr; - else if (processType == 4) - callback = button->data1Callback; - } else { - processType = button->data0Val1; - if (processType == 1) - shape = button->data0ShapePtr; - else if (processType == 4) - callback = button->data0Callback; - } - - int x = button->x; - int y = button->y; - assert(_screen->getScreenDim(button->dimTableIndex) != 0); - if (x < 0) - x += _screen->getScreenDim(button->dimTableIndex)->w << 3; - - if (y < 0) - y += _screen->getScreenDim(button->dimTableIndex)->h; - - if (processType == 1 && shape) - _screen->drawShape(_screen->_curPage, shape, x, y, button->dimTableIndex, 0x10); - else if (processType == 4 && callback) - (*callback.get())(button); -} - -void GUI_v1::setGUILabels() { - int offset = 0; - int offsetOptions = 0; - int offsetMainMenu = 0; - int offsetOn = 0; - - int walkspeedGarbageOffset = 36; - int menuLabelGarbageOffset = 0; - - if (_vm->gameFlags().isTalkie) { - if (_vm->gameFlags().lang == Common::EN_ANY) - offset = 52; - else if (_vm->gameFlags().lang == Common::DE_DEU) - offset = 30; - else if (_vm->gameFlags().lang == Common::FR_FRA || _vm->gameFlags().lang == Common::IT_ITA) - offset = 6; - offsetOn = offsetMainMenu = offsetOptions = offset; - walkspeedGarbageOffset = 48; - } else if (_vm->gameFlags().lang == Common::ES_ESP) { - offsetOn = offsetMainMenu = offsetOptions = offset = -4; - menuLabelGarbageOffset = 72; - } else if (_vm->gameFlags().lang == Common::DE_DEU) { - offset = offsetMainMenu = offsetOn = offsetOptions = 24; - } else if (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98) { - offset = 1; - offsetOptions = 10; - offsetOn = 0; - walkspeedGarbageOffset = 0; - } - - assert(offset + 27 < _vm->_guiStringsSize); - - // The Legend of Kyrandia - _menu[0].menuNameString = _vm->_guiStrings[0]; - // Load a Game - _menu[0].item[0].itemString = _vm->_guiStrings[1]; - // Save a Game - _menu[0].item[1].itemString = _vm->_guiStrings[2]; - // Game controls - _menu[0].item[2].itemString = _vm->_guiStrings[3]; - // Quit playing - _menu[0].item[3].itemString = _vm->_guiStrings[4]; - // Resume game - _menu[0].item[4].itemString = _vm->_guiStrings[5]; - - // Cancel - _menu[2].item[5].itemString = _vm->_guiStrings[10]; - - // Enter a description of your saved game: - _menu[3].menuNameString = _vm->_guiStrings[11]; - // Save - _menu[3].item[0].itemString = _vm->_guiStrings[12]; - // Cancel - _menu[3].item[1].itemString = _vm->_guiStrings[10]; - - // Rest in peace, Brandon - _menu[4].menuNameString = _vm->_guiStrings[13]; - // Load a game - _menu[4].item[0].itemString = _vm->_guiStrings[1]; - // Quit playing - _menu[4].item[1].itemString = _vm->_guiStrings[4]; - - // Game Controls - _menu[5].menuNameString = _vm->_guiStrings[6]; - // Yes - _menu[1].item[0].itemString = _vm->_guiStrings[22 + offset]; - // No - _menu[1].item[1].itemString = _vm->_guiStrings[23 + offset]; - - // Music is - _menu[5].item[0].labelString = _vm->_guiStrings[26 + offsetOptions]; - // Sounds are - _menu[5].item[1].labelString = _vm->_guiStrings[27 + offsetOptions]; - // Walk speed - _menu[5].item[2].labelString = &_vm->_guiStrings[24 + offsetOptions][walkspeedGarbageOffset]; - // Text speed - _menu[5].item[4].labelString = _vm->_guiStrings[25 + offsetOptions]; - // Main Menu - _menu[5].item[5].itemString = &_vm->_guiStrings[19 + offsetMainMenu][menuLabelGarbageOffset]; - - if (_vm->gameFlags().isTalkie) - // Text & Voice - _voiceTextString = _vm->_guiStrings[28 + offset]; - - _textSpeedString = _vm->_guiStrings[25 + offsetOptions]; - _onString = _vm->_guiStrings[20 + offsetOn]; - _offString = _vm->_guiStrings[21 + offset]; - _onCDString = _vm->_guiStrings[21]; -} - -int GUI_v1::buttonMenuCallback(Button *caller) { - PauseTimer pause(*_vm->_timer); - - _displayMenu = true; - - assert(_vm->_guiStrings); - assert(_vm->_configStrings); - - /* - for (int i = 0; i < _vm->_guiStringsSize; i++) - debug("GUI string %i: %s", i, _vm->_guiStrings[i]); - - for (int i = 0; i < _vm->_configStringsSize; i++) - debug("Config string %i: %s", i, _vm->_configStrings[i]); - */ - - setGUILabels(); - if (_vm->_currentCharacter->sceneId == 210 && _vm->_deathHandler == 0xFF) { - _vm->snd_playSoundEffect(0x36); - return 0; - } - // XXX - _screen->setPaletteIndex(0xFE, 60, 60, 0); - for (int i = 0; i < 6; i++) { - _menuButtonData[i].data0Val1 = _menuButtonData[i].data1Val1 = _menuButtonData[i].data2Val1 = 4; - _menuButtonData[i].data0Callback = _redrawShadedButtonFunctor; - _menuButtonData[i].data1Callback = _redrawButtonFunctor; - _menuButtonData[i].data2Callback = _redrawButtonFunctor; - } - - _screen->savePageToDisk("SEENPAGE.TMP", 0); - fadePalette(); - - for (int i = 0; i < 5; i++) - initMenuLayout(_menu[i]); - - _menuRestoreScreen = true; - _keyPressed.reset(); - _vm->_mousePressFlag = false; - - _toplevelMenu = 0; - if (_vm->_menuDirectlyToLoad) { - loadGameMenu(0); - } else { - if (!caller) - _toplevelMenu = 4; - - initMenu(_menu[_toplevelMenu]); - updateAllMenuButtons(); - } - - while (_displayMenu && !_vm->_quitFlag) { - Common::Point mouse = _vm->getMousePos(); - processHighlights(_menu[_toplevelMenu], mouse.x, mouse.y); - processButtonList(_menuButtonList, 0, 0); - getInput(); - } - - if (_menuRestoreScreen) { - restorePalette(); - _screen->loadPageFromDisk("SEENPAGE.TMP", 0); - _vm->_animator->_updateScreen = true; - } else { - _screen->deletePageFromDisk(0); - } - - return 0; -} - -void GUI_v1::getInput() { - Common::Event event; - static uint32 lastScreenUpdate = 0; - uint32 now = _vm->_system->getMillis(); - - _mouseWheel = 0; - while (_vm->_eventMan->pollEvent(event)) { - switch (event.type) { - case Common::EVENT_QUIT: - _vm->quitGame(); - break; - case Common::EVENT_LBUTTONDOWN: - _vm->_mousePressFlag = true; - break; - case Common::EVENT_LBUTTONUP: - _vm->_mousePressFlag = false; - break; - case Common::EVENT_MOUSEMOVE: - _vm->_system->updateScreen(); - lastScreenUpdate = now; - break; - case Common::EVENT_WHEELUP: - _mouseWheel = -1; - break; - case Common::EVENT_WHEELDOWN: - _mouseWheel = 1; - break; - case Common::EVENT_KEYDOWN: - _keyPressed = event.kbd; - break; - default: - break; - } - } - - if (now - lastScreenUpdate > 50) { - _vm->_system->updateScreen(); - lastScreenUpdate = now; - } - - _vm->_system->delayMillis(3); -} - -int GUI_v1::resumeGame(Button *button) { - debugC(9, kDebugLevelGUI, "GUI_v1::resumeGame()"); - updateMenuButton(button); - _displayMenu = false; - - return 0; -} - -void GUI_v1::setupSavegames(Menu &menu, int num) { - Common::InSaveFile *in; - static char savenames[5][31]; - uint8 startSlot; - assert(num <= 5); - - if (_savegameOffset == 0) { - menu.item[0].itemString = _specialSavegameString; - menu.item[0].enabled = 1; - menu.item[0].saveSlot = 0; - startSlot = 1; - } else { - startSlot = 0; - } - - for (int i = startSlot; i < num; ++i) - menu.item[i].enabled = 0; - - KyraEngine::SaveHeader header; - for (int i = startSlot; i < num && uint(_savegameOffset + i) < _saveSlots.size(); i++) { - if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset]), header))) { - strncpy(savenames[i], header.description.c_str(), 31); - menu.item[i].itemString = savenames[i]; - menu.item[i].enabled = 1; - menu.item[i].saveSlot = _saveSlots[i + _savegameOffset]; - delete in; - } - } -} - -int GUI_v1::saveGameMenu(Button *button) { - debugC(9, kDebugLevelGUI, "GUI_v1::saveGameMenu()"); - updateSaveList(); - - updateMenuButton(button); - _menu[2].item[5].enabled = true; - - _screen->loadPageFromDisk("SEENPAGE.TMP", 0); - _screen->savePageToDisk("SEENPAGE.TMP", 0); - - _menu[2].menuNameString = _vm->_guiStrings[8]; // Select a position to save to: - _specialSavegameString = _vm->_guiStrings[9]; // [ EMPTY SLOT ] - for (int i = 0; i < 5; i++) - _menu[2].item[i].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::saveGame); - - _savegameOffset = 0; - setupSavegames(_menu[2], 5); - - initMenu(_menu[2]); - updateAllMenuButtons(); - - _displaySubMenu = true; - _cancelSubMenu = false; - - while (_displaySubMenu && !_vm->_quitFlag) { - getInput(); - Common::Point mouse = _vm->getMousePos(); - processHighlights(_menu[2], mouse.x, mouse.y); - processButtonList(_menuButtonList, 0, _mouseWheel); - } - - _screen->loadPageFromDisk("SEENPAGE.TMP", 0); - _screen->savePageToDisk("SEENPAGE.TMP", 0); - - if (_cancelSubMenu) { - initMenu(_menu[0]); - updateAllMenuButtons(); - } else { - _displayMenu = false; - } - return 0; -} - -int GUI_v1::loadGameMenu(Button *button) { - debugC(9, kDebugLevelGUI, "GUI_v1::loadGameMenu()"); - updateSaveList(); - - if (_vm->_menuDirectlyToLoad) { - _menu[2].item[5].enabled = false; - } else { - updateMenuButton(button); - _menu[2].item[5].enabled = true; - } - - _screen->loadPageFromDisk("SEENPAGE.TMP", 0); - _screen->savePageToDisk("SEENPAGE.TMP", 0); - - _specialSavegameString = _vm->_newGameString[0]; //[ START A NEW GAME ] - _menu[2].menuNameString = _vm->_guiStrings[7]; // Which game would you like to reload? - for (int i = 0; i < 5; i++) - _menu[2].item[i].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::loadGame); - - _savegameOffset = 0; - setupSavegames(_menu[2], 5); - - initMenu(_menu[2]); - updateAllMenuButtons(); - - _displaySubMenu = true; - _cancelSubMenu = false; - - _vm->_gameToLoad = -1; - - while (_displaySubMenu && !_vm->_quitFlag) { - getInput(); - Common::Point mouse = _vm->getMousePos(); - processHighlights(_menu[2], mouse.x, mouse.y); - processButtonList(_menuButtonList, 0, _mouseWheel); - } - - _screen->loadPageFromDisk("SEENPAGE.TMP", 0); - _screen->savePageToDisk("SEENPAGE.TMP", 0); - - if (_cancelSubMenu) { - initMenu(_menu[_toplevelMenu]); - updateAllMenuButtons(); - } else { - restorePalette(); - if (_vm->_gameToLoad != -1) - _vm->loadGame(_vm->getSavegameFilename(_vm->_gameToLoad)); - _displayMenu = false; - _menuRestoreScreen = false; - } - return 0; -} - -void GUI_v1::redrawTextfield() { - _screen->fillRect(38, 91, 287, 102, 250); - _text->printText(_savegameName, 38, 92, 253, 0, 0); - - _screen->_charWidth = -2; - int width = _screen->getTextWidth(_savegameName); - _screen->fillRect(39 + width, 93, 45 + width, 100, 254); - _screen->_charWidth = 0; - - _screen->updateScreen(); -} - -void GUI_v1::updateSavegameString() { - int length; - - if (_keyPressed.keycode) { - length = strlen(_savegameName); - - if (_keyPressed.ascii > 31 && _keyPressed.ascii < 127) { - if (length < 31) { - _savegameName[length] = _keyPressed.ascii; - _savegameName[length+1] = 0; - redrawTextfield(); - } - } else if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE || - _keyPressed.keycode == Common::KEYCODE_DELETE) { - if (length > 0) { - _savegameName[length-1] = 0; - redrawTextfield(); - } - } else if (_keyPressed.keycode == Common::KEYCODE_RETURN || - _keyPressed.keycode == Common::KEYCODE_KP_ENTER) { - _displaySubMenu = false; - } - } - - _keyPressed.reset(); -} - -int GUI_v1::saveGame(Button *button) { - debugC(9, kDebugLevelGUI, "GUI_v1::saveGame()"); - updateMenuButton(button); - _vm->_gameToLoad = _menu[2].item[button->index-0xC].saveSlot; - - _screen->loadPageFromDisk("SEENPAGE.TMP", 0); - _screen->savePageToDisk("SEENPAGE.TMP", 0); - - initMenu(_menu[3]); - updateAllMenuButtons(); - - _displaySubMenu = true; - _cancelSubMenu = false; - - if (_savegameOffset == 0 && _vm->_gameToLoad == 0) { - _savegameName[0] = 0; - } else { - for (int i = 0; i < 5; i++) { - if (_menu[2].item[i].saveSlot == _vm->_gameToLoad) { - strncpy(_savegameName, _menu[2].item[i].itemString, 31); - break; - } - } - } - redrawTextfield(); - - while (_displaySubMenu && !_vm->_quitFlag) { - getInput(); - updateSavegameString(); - Common::Point mouse = _vm->getMousePos(); - processHighlights(_menu[3], mouse.x, mouse.y); - processButtonList(_menuButtonList, 0, 0); - } - - if (_cancelSubMenu) { - _displaySubMenu = true; - _cancelSubMenu = false; - initMenu(_menu[2]); - updateAllMenuButtons(); - } else { - if (_savegameOffset == 0 && _vm->_gameToLoad == 0) - _vm->_gameToLoad = getNextSavegameSlot(); - if (_vm->_gameToLoad > 0) - _vm->saveGame(_vm->getSavegameFilename(_vm->_gameToLoad), _savegameName); - } - - return 0; -} - -int GUI_v1::savegameConfirm(Button *button) { - debugC(9, kDebugLevelGUI, "GUI_v1::savegameConfirm()"); - updateMenuButton(button); - _displaySubMenu = false; - - return 0; -} - -int GUI_v1::loadGame(Button *button) { - debugC(9, kDebugLevelGUI, "GUI_v1::loadGame()"); - updateMenuButton(button); - _displaySubMenu = false; - _vm->_gameToLoad = _menu[2].item[button->index-0xC].saveSlot; - - return 0; -} - -int GUI_v1::cancelSubMenu(Button *button) { - debugC(9, kDebugLevelGUI, "GUI_v1::cancelSubMenu()"); - updateMenuButton(button); - _displaySubMenu = false; - _cancelSubMenu = true; - - return 0; -} - -int GUI_v1::quitPlaying(Button *button) { - debugC(9, kDebugLevelGUI, "GUI_v1::quitPlaying()"); - updateMenuButton(button); - - if (quitConfirm(_vm->_guiStrings[14])) { // Are you sure you want to quit playing? - _vm->quitGame(); - } else { - initMenu(_menu[_toplevelMenu]); - updateAllMenuButtons(); - } - - return 0; -} - -bool GUI_v1::quitConfirm(const char *str) { - debugC(9, kDebugLevelGUI, "GUI_v1::quitConfirm()"); - - _screen->loadPageFromDisk("SEENPAGE.TMP", 0); - _screen->savePageToDisk("SEENPAGE.TMP", 0); - - _menu[1].menuNameString = str; - initMenuLayout(_menu[1]); - initMenu(_menu[1]); - - _displaySubMenu = true; - _cancelSubMenu = true; - - while (_displaySubMenu && !_vm->_quitFlag) { - getInput(); - Common::Point mouse = _vm->getMousePos(); - processHighlights(_menu[1], mouse.x, mouse.y); - processButtonList(_menuButtonList, 0, 0); - } - - _screen->loadPageFromDisk("SEENPAGE.TMP", 0); - _screen->savePageToDisk("SEENPAGE.TMP", 0); - - return !_cancelSubMenu; -} - -int GUI_v1::quitConfirmYes(Button *button) { - debugC(9, kDebugLevelGUI, "GUI_v1::quitConfirmYes()"); - updateMenuButton(button); - _displaySubMenu = false; - _cancelSubMenu = false; - - return 0; -} - -int GUI_v1::quitConfirmNo(Button *button) { - debugC(9, kDebugLevelGUI, "GUI_v1::quitConfirmNo()"); - updateMenuButton(button); - _displaySubMenu = false; - _cancelSubMenu = true; - - return 0; -} - -int GUI_v1::gameControlsMenu(Button *button) { - debugC(9, kDebugLevelGUI, "GUI_v1::gameControlsMenu()"); - - _vm->readSettings(); - - _screen->loadPageFromDisk("SEENPAGE.TMP", 0); - _screen->savePageToDisk("SEENPAGE.TMP", 0); - - if (_vm->gameFlags().isTalkie) { - //_menu[5].width = 230; - - for (int i = 0; i < 5; i++) { - //_menu[5].item[i].labelX = 24; - //_menu[5].item[i].x = 115; - //_menu[5].item[i].width = 94; - } - - _menu[5].item[3].labelString = _voiceTextString; //"Voice / Text " - _menu[5].item[3].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::controlsChangeVoice); - - } else { - //_menu[5].height = 136; - //_menu[5].item[5].y = 110; - _menu[5].item[4].enabled = 0; - _menu[5].item[3].labelString = _textSpeedString; // "Text speed " - _menu[5].item[3].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::controlsChangeText); - } - - setupControls(_menu[5]); - - updateAllMenuButtons(); - - _displaySubMenu = true; - _cancelSubMenu = false; - - while (_displaySubMenu && !_vm->_quitFlag) { - getInput(); - Common::Point mouse = _vm->getMousePos(); - processHighlights(_menu[5], mouse.x, mouse.y); - processButtonList(_menuButtonList, 0, 0); - } - - _screen->loadPageFromDisk("SEENPAGE.TMP", 0); - _screen->savePageToDisk("SEENPAGE.TMP", 0); - - if (_cancelSubMenu) { - initMenu(_menu[_toplevelMenu]); - updateAllMenuButtons(); - } - return 0; -} - -void GUI_v1::setupControls(Menu &menu) { - debugC(9, kDebugLevelGUI, "GUI_v1::setupControls()"); - - switch (_vm->_configMusic) { - case 0: - menu.item[0].itemString = _offString; //"Off" - break; - case 1: - menu.item[0].itemString = _onString; //"On" - break; - case 2: - menu.item[0].itemString = _onCDString; //"On + CD" - break; - } - - if (_vm->_configSounds) - menu.item[1].itemString = _onString; //"On" - else - menu.item[1].itemString = _offString; //"Off" - - - switch (_vm->_configWalkspeed) { - case 0: - menu.item[2].itemString = _vm->_configStrings[0]; //"Slowest" - break; - case 1: - menu.item[2].itemString = _vm->_configStrings[1]; //"Slow" - break; - case 2: - menu.item[2].itemString = _vm->_configStrings[2]; //"Normal" - break; - case 3: - menu.item[2].itemString = _vm->_configStrings[3]; //"Fast" - break; - case 4: - menu.item[2].itemString = _vm->_configStrings[4]; //"Fastest" - break; - default: - menu.item[2].itemString = "ERROR"; - break; - } - - int textControl = 3; - int clickableOffset = 8; - if (_vm->gameFlags().isTalkie) { - textControl = 4; - clickableOffset = 11; - - if (_vm->_configVoice == 0) { - menu.item[4].enabled = 1; - menu.item[4].labelString = _textSpeedString; - } else { - menu.item[4].enabled = 0; - menu.item[4].labelString = 0; - } - - switch (_vm->_configVoice) { - case 0: - menu.item[3].itemString = _vm->_configStrings[5]; //"Text only" - break; - case 1: - menu.item[3].itemString = _vm->_configStrings[6]; //"Voice only" - break; - case 2: - menu.item[3].itemString = _vm->_configStrings[7]; //"Voice & Text" - break; - default: - menu.item[3].itemString = "ERROR"; - break; - } - } else { - menu.item[4].enabled = 0; - menu.item[4].labelString = 0; - } - - switch (_vm->_configTextspeed) { - case 0: - menu.item[textControl].itemString = _vm->_configStrings[1]; //"Slow" - break; - case 1: - menu.item[textControl].itemString = _vm->_configStrings[2]; //"Normal" - break; - case 2: - menu.item[textControl].itemString = _vm->_configStrings[3]; //"Fast" - break; - case 3: - menu.item[textControl].itemString = _vm->_configStrings[clickableOffset]; //"Clickable" - break; - default: - menu.item[textControl].itemString = "ERROR"; - break; - } - - initMenuLayout(menu); - initMenu(menu); -} - -int GUI_v1::controlsChangeMusic(Button *button) { - debugC(9, kDebugLevelGUI, "GUI_v1::controlsChangeMusic()"); - updateMenuButton(button); - - _vm->_configMusic = ++_vm->_configMusic % ((_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98) ? 3 : 2); - setupControls(_menu[5]); - return 0; -} - -int GUI_v1::controlsChangeSounds(Button *button) { - debugC(9, kDebugLevelGUI, "GUI_v1::controlsChangeSounds()"); - updateMenuButton(button); - - _vm->_configSounds = !_vm->_configSounds; - setupControls(_menu[5]); - return 0; -} - -int GUI_v1::controlsChangeWalk(Button *button) { - debugC(9, kDebugLevelGUI, "GUI_v1::controlsChangeWalk()"); - updateMenuButton(button); - - _vm->_configWalkspeed = ++_vm->_configWalkspeed % 5; - _vm->setWalkspeed(_vm->_configWalkspeed); - setupControls(_menu[5]); - return 0; -} - -int GUI_v1::controlsChangeText(Button *button) { - debugC(9, kDebugLevelGUI, "GUI_v1::controlsChangeText()"); - updateMenuButton(button); - - _vm->_configTextspeed = ++_vm->_configTextspeed % 4; - setupControls(_menu[5]); - return 0; -} - -int GUI_v1::controlsChangeVoice(Button *button) { - debugC(9, kDebugLevelGUI, "GUI_v1::controlsChangeVoice()"); - updateMenuButton(button); - - _vm->_configVoice = ++_vm->_configVoice % 3; - setupControls(_menu[5]); - return 0; -} - -int GUI_v1::controlsApply(Button *button) { - debugC(9, kDebugLevelGUI, "GUI_v1::controlsApply()"); - _vm->writeSettings(); - return cancelSubMenu(button); -} - -int GUI_v1::scrollUp(Button *button) { - debugC(9, kDebugLevelGUI, "GUI_v1::scrollUp()"); - updateMenuButton(button); - - if (_savegameOffset > 0) { - _savegameOffset--; - setupSavegames(_menu[2], 5); - initMenu(_menu[2]); - } - return 0; -} - -int GUI_v1::scrollDown(Button *button) { - debugC(9, kDebugLevelGUI, "GUI_v1::scrollDown()"); - updateMenuButton(button); - - _savegameOffset++; - if (uint(_savegameOffset + 5) >= _saveSlots.size()) - _savegameOffset = MAX(_saveSlots.size() - 5, 0); - setupSavegames(_menu[2], 5); - initMenu(_menu[2]); - - return 0; -} - -void GUI_v1::fadePalette() { - if (_vm->gameFlags().platform == Common::kPlatformAmiga) - return; - - static int16 menuPalIndexes[] = {248, 249, 250, 251, 252, 253, 254, -1}; - int index = 0; - - memcpy(_screen->getPalette(2), _screen->_currentPalette, 768); - - for (int i = 0; i < 768; i++) - _screen->_currentPalette[i] >>= 1; - - while (menuPalIndexes[index] != -1) { - memcpy(&_screen->_currentPalette[menuPalIndexes[index]*3], &_screen->getPalette(2)[menuPalIndexes[index]*3], 3); - index++; - } - - _screen->fadePalette(_screen->_currentPalette, 2); -} - -void GUI_v1::restorePalette() { - if (_vm->gameFlags().platform == Common::kPlatformAmiga) - return; - - memcpy(_screen->_currentPalette, _screen->getPalette(2), 768); - _screen->fadePalette(_screen->_currentPalette, 2); -} - -#pragma mark - - -void KyraEngine_v1::drawAmulet() { - debugC(9, kDebugLevelMain, "KyraEngine_v1::drawAmulet()"); - static const int16 amuletTable1[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x150, 0x155, 0x15A, 0x15F, 0x164, 0x145, -1}; - static const int16 amuletTable3[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x14F, 0x154, 0x159, 0x15E, 0x163, 0x144, -1}; - static const int16 amuletTable2[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x152, 0x157, 0x15C, 0x161, 0x166, 0x147, -1}; - static const int16 amuletTable4[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x151, 0x156, 0x15B, 0x160, 0x165, 0x146, -1}; - - resetGameFlag(0xF1); - _screen->hideMouse(); - - int i = 0; - while (amuletTable1[i] != -1) { - if (queryGameFlag(87)) - _screen->drawShape(0, _shapes[amuletTable1[i]], _amuletX[0], _amuletY[0], 0, 0); - - if (queryGameFlag(89)) - _screen->drawShape(0, _shapes[amuletTable2[i]], _amuletX[1], _amuletY[1], 0, 0); - - if (queryGameFlag(86)) - _screen->drawShape(0, _shapes[amuletTable3[i]], _amuletX[2], _amuletY[2], 0, 0); - - if (queryGameFlag(88)) - _screen->drawShape(0, _shapes[amuletTable4[i]], _amuletX[3], _amuletY[3], 0, 0); - - _screen->updateScreen(); - delayWithTicks(3); - i++; - } - _screen->showMouse(); -} - -} // end of namespace Kyra - -- cgit v1.2.3