From ccb64ad81e6c56eaa2350197f964d470d8610ed9 Mon Sep 17 00:00:00 2001 From: Florian Kagerer Date: Sat, 25 Apr 2009 13:15:05 +0000 Subject: LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144 --- engines/kyra/kyra_v1.h | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'engines/kyra/kyra_v1.h') diff --git a/engines/kyra/kyra_v1.h b/engines/kyra/kyra_v1.h index 527739f19f..148da506c4 100644 --- a/engines/kyra/kyra_v1.h +++ b/engines/kyra/kyra_v1.h @@ -56,6 +56,7 @@ struct GameFlags { bool useAltShapeHeader : 1; // alternative shape header (uses 2 bytes more, those are unused though) bool isTalkie : 1; bool useHiResOverlay : 1; + bool use16ColorMode : 1; bool useDigSound : 1; bool useInstallerPackage : 1; @@ -70,10 +71,11 @@ enum { }; struct AudioDataStruct { - const char * const *_fileList; - int _fileListLen; - const void * _cdaTracks; - int _cdaNumTracks; + const char *const *fileList; + int fileListLen; + const void *cdaTracks; + int cdaNumTracks; + int extraOffset; }; // TODO: this is just the start of makeing the debug output of the kyra engine a bit more useable -- cgit v1.2.3