From 18b3e3a4ba09a886e7ad78c5b3d17ece3ee97940 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Fri, 23 May 2008 13:37:56 +0000 Subject: - Added a simple (but yet better) implementation of pauseEngineIntern for Kyra_v1 and Kyra_v2 - Added comments about what game specific details are missing in the pause implementation svn-id: r32231 --- engines/kyra/kyra_v2.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'engines/kyra/kyra_v2.h') diff --git a/engines/kyra/kyra_v2.h b/engines/kyra/kyra_v2.h index f75fd89234..24f7aad614 100644 --- a/engines/kyra/kyra_v2.h +++ b/engines/kyra/kyra_v2.h @@ -75,6 +75,8 @@ public: KyraEngine_v2(OSystem *system, const GameFlags &flags, const EngineDesc &desc); ~KyraEngine_v2(); + virtual void pauseEngineIntern(bool pause); + virtual Screen_v2 *screen_v2() const = 0; virtual GUI *gui_v2() const = 0; @@ -85,6 +87,7 @@ protected: EngineDesc _desc; // run + uint32 _pauseStart; bool _runFlag; bool _showOutro; -- cgit v1.2.3