From ccb64ad81e6c56eaa2350197f964d470d8610ed9 Mon Sep 17 00:00:00 2001 From: Florian Kagerer Date: Sat, 25 Apr 2009 13:15:05 +0000 Subject: LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144 --- engines/kyra/screen_v2.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'engines/kyra/screen_v2.cpp') diff --git a/engines/kyra/screen_v2.cpp b/engines/kyra/screen_v2.cpp index ff8d228c56..50333cd44a 100644 --- a/engines/kyra/screen_v2.cpp +++ b/engines/kyra/screen_v2.cpp @@ -119,7 +119,8 @@ void Screen_v2::getFadeParams(const uint8 *palette, int delay, int &delayInc, in int maxDiff = 0; diff = 0; - for (int i = 0; i < 768; ++i) { + int len = _use16ColorMode ? 48 : 768; + for (int i = 0; i < len; ++i) { diff = ABS(palette[i] - _screenPalette[i]); maxDiff = MAX(maxDiff, diff); } -- cgit v1.2.3