From 669cb76de4bb63511d46c3c50e1f486f1dbcc401 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Mon, 7 Oct 2013 23:39:57 +0300 Subject: KYRA: Fixed missing curly brackets. CID 1003639 Although I did not consult with disassembly, judging from the game logic _unkEndSeqVar4 is used for switching certain Malcolm frames, and it is apparent that this should happen only under condition, not always. --- engines/kyra/sequences_lok.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'engines/kyra/sequences_lok.cpp') diff --git a/engines/kyra/sequences_lok.cpp b/engines/kyra/sequences_lok.cpp index 2a2f9a5493..51f1ea51cf 100644 --- a/engines/kyra/sequences_lok.cpp +++ b/engines/kyra/sequences_lok.cpp @@ -1722,9 +1722,10 @@ int KyraEngine_LoK::handleBeadState() { _screen->addBitBlitRect(_beadState1.x, _beadState1.y, _beadState1.width2, _beadState1.height); ++_beadState1.tableIndex; - if (_beadState1.tableIndex > 24) + if (_beadState1.tableIndex > 24) { _beadState1.tableIndex = 0; _unkEndSeqVar4 = 1; + } if (_system->getMillis() > _beadStateTimer2 && _malcolmFlag == 7 && !_unkAmuletVar && !_text->printed()) { snd_playSoundEffect(0x0B); if (_currentCharacter->x1 > 233 && _currentCharacter->x1 < 305 && _currentCharacter->y1 > 85 && _currentCharacter->y1 < 105 && -- cgit v1.2.3