From 237b66becad31decb5230389ac91459f19db7545 Mon Sep 17 00:00:00 2001 From: Florian Kagerer Date: Sun, 18 Oct 2009 17:28:00 +0000 Subject: LOL: - added some updateInputs to spell animation code - improved sfx volume code svn-id: r45227 --- engines/kyra/sound_lol.cpp | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) (limited to 'engines/kyra/sound_lol.cpp') diff --git a/engines/kyra/sound_lol.cpp b/engines/kyra/sound_lol.cpp index 52fb9eeb43..41a3936172 100644 --- a/engines/kyra/sound_lol.cpp +++ b/engines/kyra/sound_lol.cpp @@ -167,15 +167,11 @@ void LoLEngine::snd_playSoundEffect(int track, int volume) { if (track == -1) return; + volume &= 0xff; int16 volIndex = (int16)READ_LE_UINT16(&_ingameSoundIndex[track * 2 + 1]); - if (volIndex > 0) - volume = (volIndex * volume) >> 8; - else if (volIndex < 0) - volume = -volIndex; - - // volume TODO - volume = 254 - volume; + volume = (volIndex > 0) ? (volIndex * volume) >> 8 : -volIndex; + volume = CLIP(volume >> 4, 2, 13) * 7 + 164; int16 vocIndex = (int16)READ_LE_UINT16(&_ingameSoundIndex[track * 2]); -- cgit v1.2.3