From f7032c126dd097e8083e0fc740c7c856e0f2dd58 Mon Sep 17 00:00:00 2001 From: athrxx Date: Wed, 17 Aug 2011 18:46:29 +0200 Subject: KYRA: (EOB) - fix some bugs - fix monster movement - fix character level gain - add some static res for party transfer --- engines/kyra/sprites_eob.cpp | 48 +++++++++++++++++++++++++------------------- 1 file changed, 27 insertions(+), 21 deletions(-) (limited to 'engines/kyra/sprites_eob.cpp') diff --git a/engines/kyra/sprites_eob.cpp b/engines/kyra/sprites_eob.cpp index caf4a748da..bd5ab27ead 100644 --- a/engines/kyra/sprites_eob.cpp +++ b/engines/kyra/sprites_eob.cpp @@ -53,12 +53,8 @@ int LolEobBaseEngine::getBlockDistance(uint16 block1, uint16 block2) { namespace Kyra { -void EobCoreEngine::loadMonsterShapes(const char *filename, int monsterIndex, bool hasDecorations, int encodeTableIndex) { - Common::String s = filename; - if ((_flags.gameID == GI_EOB1) && (!scumm_stricmp(filename, "rust") || !scumm_stricmp(filename, "drider") || !scumm_stricmp(filename, "spider") || !scumm_stricmp(filename, "mantis") || !scumm_stricmp(filename, "xorn") || !scumm_stricmp(filename, "xanath"))) - s += "1"; - - _screen->loadShapeSetBitmap(s.c_str(), 3, 3); +void EobCoreEngine::loadMonsterShapes(const char *filename, int monsterIndex, bool hasDecorations, int encodeTableIndex) { + _screen->loadShapeSetBitmap(filename, 3, 3); const uint16 *enc = &_encodeMonsterShpTable[encodeTableIndex << 2]; for (int i = 0; i < 6; i++, enc += 4) @@ -149,6 +145,7 @@ const uint8 *EobCoreEngine::loadActiveMonsterData(const uint8 *data, int level) int32 del = _timer->getDelay(i); _timer->setNextRun(i, (i & 1) ? ct + (del >> 1) * _tickLength : ct + del * _tickLength); } + _timer->resetNextRun(); if (_hasTempDataFlags & (1 << (level - 1))) return data + 420; @@ -470,6 +467,12 @@ void EobCoreEngine::drawBlockItems(int index) { void EobCoreEngine::drawDoor(int index) { int s = _visibleBlocks[index]->walls[_sceneDrawVarDown]; + + if (_flags.gameID == GI_EOB1 && s == 0x85) + s = 0; + + assert((_flags.gameID == GI_EOB1 && s < 32) || (_flags.gameID == GI_EOB2 && s < 53)); + int type = _dscDoorShpIndex[s]; int d = _dscDimMap[index]; int w = _dscShapeCoords[(index * 5 + 4) << 1]; @@ -722,7 +725,7 @@ void EobCoreEngine::updateMonsters(int unit) { updateMonsterDest(m); if (m->mode > 0) - updateMonsterDest2(m); + updateMonsterAttackMode(m); switch (m->mode) { case 0: @@ -780,7 +783,7 @@ void EobCoreEngine::updateMonsterDest(EobMonsterInPlay *m) { m->dest = _currentBlock; } -void EobCoreEngine::updateMonsterDest2(EobMonsterInPlay *m) { +void EobCoreEngine::updateMonsterAttackMode(EobMonsterInPlay *m) { if (!(m->flags & 1) || m->mode == 10) return; if (m->mode == 8) { @@ -902,7 +905,7 @@ void EobCoreEngine::updateMoveMonster(EobMonsterInPlay *m) { EobMonsterProperty *p = &_monsterProps[m->type]; int d = getNextMonsterDirection(m->block, _currentBlock); - if ((p->capsFlags & 0x800) && !(d & 1)) + if ((_flags.gameID == GI_EOB2) && (p->capsFlags & 0x800) && !(d & 1)) d >>= 1; else d = m->dir; @@ -1102,31 +1105,34 @@ void EobCoreEngine::walkMonster(EobMonsterInPlay *m, int destBlock) { return; if (m->flags & 8) { + // Interestingly, the fear spell in EOB 1 does not expire. + // I don't know whether this is intended or not. if (_flags.gameID == GI_EOB1 ) { d ^= 4; - } else if (--m->spellStatusLeft <= 0) { - m->spellStatusLeft = 0; - m->flags &= ~8; - } else { - d ^= 4; + } else if (m->spellStatusLeft > 0) { + if (--m->spellStatusLeft == 0) + m->flags &= ~8; + else + d ^= 4; } } int d2 = (d - s) & 7; - if (b + _monsterStepTable0[_flags.gameID == GI_EOB1 ? (d >> 1) : d] == destBlock) { - if (_flags.gameID == GI_EOB1 && !(d & 1)) { - if (d2 >= 5) { + if (_flags.gameID == GI_EOB1) { + if ((b + _monsterStepTable0[d >> 1] == _currentBlock) && !(d & 1)) { + if (d2 >= 5) s = m->dir - 1; - } else if (d2 != 0) { + else if (d2 != 0) s = m->dir + 1; - } walkMonsterNextStep(m, -1, s & 3); return; - } else if (_flags.gameID == GI_EOB2) { + } + } else if (_flags.gameID == GI_EOB2) { + if (b + _monsterStepTable0[d] == destBlock) { if (d & 1) { int e = _monsterStepTable1[((d - 1) << 1) + m->dir]; - if (e && !((_monsterProps[m->type].capsFlags & 0x200) && (rollDice(1, 4) == 4))) { + if (e && (!(_monsterProps[m->type].capsFlags & 0x200) || (rollDice(1, 4) < 4))) { if (walkMonsterNextStep(m, b + e, -1)) return; } -- cgit v1.2.3