From 9c8b4655053063fcdd5311ee0e5df5a4bd19cf92 Mon Sep 17 00:00:00 2001 From: Florian Kagerer Date: Mon, 2 Aug 2010 18:30:25 +0000 Subject: KYRA: FM-Towns audio driver rewrite - FM-Towns euphony driver completely rewritten based on KYRA FM-Towns and LOOM towns disasm. - Split all the emu and driver code from sound_towns.cpp into different files to make things a bit less confusing. - Move the driver code to common space since the exact same euphony driver is used by LOOM which means we could get rid of the outdated and incomplete ym2612 driver/emu implementation (which doesn't even do things like instrument loading, pan position, etc). I haven't tried to add this to the Scumm engine yet, since I am not familiar with it and my priority was to get the driver finished first. But from the look of disasm it shouldn't be difficult to do. - Introduce a generic FM-Towns audio interface based on FM-Towns system file disasm which was necessary for the euphony driver rewrite. Every FM-Towns game I have seen so far seems to access the audio hardware via these system functions. This interface implementation will also allow reasonably simple creation of new FM-Towns audio drivers (e.g. this could be used for Kings Quest 5 FM-Towns or others). - Move the PC98 driver to common space, too, since I have a strong feeling that this driver is also used in the PC98 version of Future Wars - This also improves KYRA FM-Towns music quality, sound effects accuracy and music fading. svn-id: r51645 --- engines/kyra/staticres.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/kyra/staticres.cpp') diff --git a/engines/kyra/staticres.cpp b/engines/kyra/staticres.cpp index 9ad2f50619..274acae22c 100644 --- a/engines/kyra/staticres.cpp +++ b/engines/kyra/staticres.cpp @@ -42,7 +42,7 @@ namespace Kyra { -#define RESFILE_VERSION 70 +#define RESFILE_VERSION 71 namespace { bool checkKyraDat(Common::SeekableReadStream *file) { -- cgit v1.2.3