From 2950bc28c4d14b5991c9fb4e854644d1c4f93a0f Mon Sep 17 00:00:00 2001 From: Florian Kagerer Date: Wed, 8 Jul 2009 20:19:23 +0000 Subject: LOL: fix long standing bugs in the battle system (hit chance, damage, etc) by adapting original style random number generator svn-id: r42269 --- engines/kyra/timer_lol.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/kyra/timer_lol.cpp') diff --git a/engines/kyra/timer_lol.cpp b/engines/kyra/timer_lol.cpp index 84c4f8b19d..0a17c0993c 100644 --- a/engines/kyra/timer_lol.cpp +++ b/engines/kyra/timer_lol.cpp @@ -147,7 +147,7 @@ void LoLEngine::timerSpecialCharacterUpdate(int timerNum) { break; case 3: - v = _rnd.getRandomNumberRng(1, 2); + v = generateRandomNumber(1, 2); if (inflictDamage(i, v, 0x8000, 0, 0x80)) { _txt->printMessage(2, getLangString(0x4022), _characters[i].name); _characters[i].characterUpdateDelay[ii] = 10; @@ -241,7 +241,7 @@ void LoLEngine::timerUpdatePortraitAnimations(int skipUpdate) { } else { _characters[i].curFaceFrame = 0; gui_drawCharPortraitWithStats(i); - _characters[i].nextAnimUpdateCountdown = (int16) _rnd.getRandomNumberRng(1, 12) + 6; + _characters[i].nextAnimUpdateCountdown = (int16) generateRandomNumber(1, 12) + 6; } } } -- cgit v1.2.3