From ccb64ad81e6c56eaa2350197f964d470d8610ed9 Mon Sep 17 00:00:00 2001 From: Florian Kagerer Date: Sat, 25 Apr 2009 13:15:05 +0000 Subject: LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144 --- engines/kyra/timer_lol.cpp | 111 +++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 103 insertions(+), 8 deletions(-) (limited to 'engines/kyra/timer_lol.cpp') diff --git a/engines/kyra/timer_lol.cpp b/engines/kyra/timer_lol.cpp index f82687b2d5..79bb8d1c2d 100644 --- a/engines/kyra/timer_lol.cpp +++ b/engines/kyra/timer_lol.cpp @@ -40,12 +40,12 @@ void LoLEngine::setupTimers() { _timer->addTimer(0x10, TimerV2(timerProcessMonsters), 6, true); _timer->addTimer(0x11, TimerV2(timerProcessMonsters), 6, true); _timer->setNextRun(0x11, _system->getMillis() + 3 * _tickLength); - _timer->addTimer(3, TimerV2(timerSub3), 15, true); + _timer->addTimer(3, TimerV2(timerSpecialCharacterUpdate), 15, true); _timer->addTimer(4, TimerV2(timerProcessFlyingObjects), 1, true); _timer->addTimer(0x50, TimerV2(timerRunSceneAnimScript), 0, false); _timer->addTimer(0x51, TimerV2(timerRunSceneAnimScript), 0, false); _timer->addTimer(0x52, TimerV2(timerRunSceneAnimScript), 0, false); - _timer->addTimer(8, TimerV2(timerSub6), 1200, true); + _timer->addTimer(8, TimerV2(timerRegeneratePoints), 1200, true); _timer->addTimer(9, TimerV2(timerUpdatePortraitAnimations), 10, true); _timer->addTimer(10, TimerV2(timerUpdateLampState), 360, true); _timer->addTimer(11, TimerV2(timerFadeMessageText), 360, false); @@ -104,22 +104,101 @@ void LoLEngine::timerProcessDoors(int timerNum) { } void LoLEngine::timerProcessMonsters(int timerNum) { -// if (!_updateMonsters) -// return; - for (int i = timerNum & 0x0f; i < 30; i += 2) updateMonster(&_monsters[i]); } -void LoLEngine::timerSub3(int timerNum) { +void LoLEngine::timerSpecialCharacterUpdate(int timerNum) { + int v = 0; + for (int i = 0; i < 4; i++) { + if (!(_characters[i].flags & 1)) + continue; + + for (int ii = 0; ii < 5; ii++) { + if (!(_characters[i].characterUpdateEvents[ii])) + continue; + + if (--_characters[i].characterUpdateDelay[ii] > 0) { + if (_characters[i].characterUpdateDelay[ii] > v) + v = _characters[i].characterUpdateDelay[ii]; + continue; + } + + switch (_characters[i].characterUpdateEvents[ii] - 1) { + case 0: + if (_characters[i].weaponHit) { + _characters[i].weaponHit = 0; + _characters[i].characterUpdateDelay[ii] = calcMonsterSkillLevel(i, 6); + if (_characters[i].characterUpdateDelay[ii] > v) + v = _characters[i].characterUpdateDelay[ii]; + } else { + _characters[i].flags &= 0xfffb; + } + + gui_drawCharPortraitWithStats(i); + break; + + case 1: + _characters[i].damageSuffered = 0; + gui_drawCharPortraitWithStats(i); + break; + + case 2: + _characters[i].flags &= 0xffbf; + gui_drawCharPortraitWithStats(i); + break; + + case 3: + v = _rnd.getRandomNumberRng(1, 2); + if (inflictDamage(i, v, 0x8000, 0, 0x80)) { + _txt->printMessage(2, getLangString(0x4022), _characters[i].name); + _characters[i].characterUpdateDelay[ii] = 10; + if (_characters[i].characterUpdateDelay[ii] > v) + v = _characters[i].characterUpdateDelay[ii]; + } + break; + + case 4: + _characters[i].flags &= 0xfeff; + _txt->printMessage(0, getLangString(0x4027), _characters[i].name); + gui_drawCharPortraitWithStats(i); + break; + + case 5: + setTemporaryFaceFrame(i, 0, 0, 1); + break; + + case 6: + _characters[i].flags &= 0xefff; + gui_drawCharPortraitWithStats(i); + break; + + case 7: + level11specialUnk(); + break; + + default: + break; + } + + if (_characters[i].characterUpdateDelay[ii] <= 0) + _characters[i].characterUpdateEvents[ii] = 0; + } + } + if (v) { + _timer->enable(3); + _timer3Para = v * 15; + } else { + _timer->disable(3); + } } void LoLEngine::timerProcessFlyingObjects(int timerNum) { for (int i = 0; i < 8; i++) { if (!_flyingObjects[i].enable) continue; - updateFlyingObjects(&_flyingObjects[i]); + updateFlyingObject(&_flyingObjects[i]); } } @@ -127,8 +206,24 @@ void LoLEngine::timerRunSceneAnimScript(int timerNum) { runLevelScript(0x401 + (timerNum & 0x0f), -1); } -void LoLEngine::timerSub6(int timerNum) { +void LoLEngine::timerRegeneratePoints(int timerNum) { + for (int i = 0; i < 4; i++) { + if (!(_characters[i].flags & 1)) + continue; + // check for Duble ring + int hInc = (_characters[i].flags & 8) ? 0 : (itemEquipped(i, 228) ? 4 : 1); + // check for Talba ring + int mInc = _drainMagic ? ((_characters[i].magicPointsMax >> 5) * -1) : + ((_characters[i].flags & 8) ? 0 : (itemEquipped(i, 227) ? (_characters[i].magicPointsMax / 10) : 1)); + + _characters[i].magicPointsCur = CLIP(_characters[i].magicPointsCur + mInc, 0, _characters[i].magicPointsMax); + + if (!(_characters[i].flags & 0x80)) + increaseCharacterHitpoints(i, hInc, false); + + gui_drawCharPortraitWithStats(i); + } } void LoLEngine::timerUpdatePortraitAnimations(int skipUpdate) { -- cgit v1.2.3