From 712522de117ad65774150884e68be03cc3afd572 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Tue, 11 Aug 2009 18:17:53 +0000 Subject: Fix graphical glitches when loading saves where Brandon is in Will-O-Wisp form. svn-id: r43285 --- engines/kyra/saveload_lok.cpp | 11 ++++++++++- engines/kyra/sequences_lok.cpp | 2 +- 2 files changed, 11 insertions(+), 2 deletions(-) (limited to 'engines/kyra') diff --git a/engines/kyra/saveload_lok.cpp b/engines/kyra/saveload_lok.cpp index 2a7f300a5d..13f08715fd 100644 --- a/engines/kyra/saveload_lok.cpp +++ b/engines/kyra/saveload_lok.cpp @@ -182,7 +182,16 @@ Common::Error KyraEngine_LoK::loadGameState(int slot) { } setHandItem(_itemInHand); - _animator->setBrandonAnimSeqSize(3, 48); + + // Will-O-Wisp uses a different shape size than Brandon's usual + // shape, thus we need to setup the correct size depending on + // his state over here. This fixes graphics glitches when loading + // saves, where Brandon is transformed into the Will-O-Wisp. + if (_brandonStatusBit & 2) + _animator->setBrandonAnimSeqSize(5, 48); + else + _animator->setBrandonAnimSeqSize(3, 48); + redrawInventory(0); _brandonPosX = _brandonPosY = -1; diff --git a/engines/kyra/sequences_lok.cpp b/engines/kyra/sequences_lok.cpp index e1dbd0fca3..97e37013cb 100644 --- a/engines/kyra/sequences_lok.cpp +++ b/engines/kyra/sequences_lok.cpp @@ -680,7 +680,7 @@ void KyraEngine_LoK::seq_makeBrandonNormal2() { _animator->animRefreshNPC(0); delayWithTicks(8); } - _animator->setBrandonAnimSeqSize(4, 48); + _animator->setBrandonAnimSeqSize(3, 48); _currentCharacter->currentAnimFrame = 7; _animator->animRefreshNPC(0); -- cgit v1.2.3