From ab8382418d98a22d22ce839f016be9e293f30f6e Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sun, 27 Dec 2015 21:42:51 +0200 Subject: LAB: Do not pause the background music when a sound effect is played --- engines/lab/music.h | 11 ----------- 1 file changed, 11 deletions(-) (limited to 'engines/lab/music.h') diff --git a/engines/lab/music.h b/engines/lab/music.h index a06bfca306..09bb9694ac 100644 --- a/engines/lab/music.h +++ b/engines/lab/music.h @@ -50,7 +50,6 @@ private: LabEngine *_vm; Common::File *_musicFile; - bool _musicPaused; uint16 _curRoomMusic; uint32 _storedPos; @@ -58,12 +57,7 @@ private: Audio::SoundHandle _sfxHandle; private: - /** - * Pauses the background music. - */ - void pauseBackMusic(); void readSound(bool waitTillFinished, bool loop, Common::File *file); - byte getSoundFlags(); public: @@ -92,11 +86,6 @@ public: */ bool loadSoundEffect(const Common::String filename, bool loop, bool waitTillFinished); - /** - * Resumes the paused background music. - */ - void resumeBackMusic(); - void stopSoundEffect(); }; -- cgit v1.2.3