From 3215d14e8265f6ad901272f3dd1d3f44ec09eaf5 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sun, 27 Dec 2015 01:42:20 +0200 Subject: LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose This class handles two different special locks, the tile puzzle and the combination door --- engines/lab/speciallocks.h | 94 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 94 insertions(+) create mode 100644 engines/lab/speciallocks.h (limited to 'engines/lab/speciallocks.h') diff --git a/engines/lab/speciallocks.h b/engines/lab/speciallocks.h new file mode 100644 index 0000000000..424eba242a --- /dev/null +++ b/engines/lab/speciallocks.h @@ -0,0 +1,94 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on Labyrinth of Time code with assistance of + * + * Copyright (c) 1993 Terra Nova Development + * Copyright (c) 2004 The Wyrmkeep Entertainment Co. + * + */ + +#ifndef LAB_TILEPUZZLE_H +#define LAB_TILEPUZZLE_H + +#include "common/savefile.h" + +namespace Lab { + +class LabEngine; + +class SpecialLocks { +private: + LabEngine *_vm; + Image *_tiles[16]; + Image *_numberImages[10]; + uint16 _curTile[4][4]; + byte _combination[6]; + +public: + SpecialLocks(LabEngine *vm); + ~SpecialLocks(); + + void showTileLock(const Common::String filename, bool showSolution); + + /** + * Processes mouse clicks and changes tile positions. + */ + void tileClick(Common::Point pos); + + void showCombinationLock(const Common::String filename); + + /** + * Processes mouse clicks and changes the door combination. + */ + void combinationClick(Common::Point pos); + + void save(Common::OutSaveFile *file); + void load(Common::InSaveFile *file); + +private: + /** + * Changes the combination number of one of the slots + */ + void changeCombination(uint16 number); + + /** + * Changes the tile positions in the tile puzzle + */ + void changeTile(uint16 col, uint16 row); + + /** + * Draws the images of the combination lock to the display bitmap. + */ + void doTile(bool showsolution); + + /** + * Does the scrolling for the tiles on the tile puzzle. + */ + void doTileScroll(uint16 col, uint16 row, uint16 scrolltype); + void scrollRaster(int16 dx, int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte *buffer); +}; + +} // End of namespace Lab + +#endif // LAB_TILEPUZZLE_H -- cgit v1.2.3