From 7f05e1413c8b7b3913f64ddb29622dcdf40b2c65 Mon Sep 17 00:00:00 2001 From: Littleboy Date: Wed, 1 Aug 2012 02:58:55 -0400 Subject: LASTEXPRESS: Remove use of skip from savegame functions when loading We cannot accurately skip over compressed data as it is not know before decoding how much data will be used --- engines/lastexpress/entities/entity.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'engines/lastexpress/entities/entity.cpp') diff --git a/engines/lastexpress/entities/entity.cpp b/engines/lastexpress/entities/entity.cpp index 4b1fda9c12..2deca291f6 100644 --- a/engines/lastexpress/entities/entity.cpp +++ b/engines/lastexpress/entities/entity.cpp @@ -88,7 +88,13 @@ void EntityData::EntityCallData::saveLoadWithSerializer(Common::Serializer &s) { syncString(s, sequenceNameCopy, 13); // Skip pointers to frame & sequences - s.skip(5 * 4); + // (we are using a compressed stream, so we cannot seek on load) + if (s.isLoading()) { + byte empty[5 * 4]; + s.syncBytes(empty, 5 * 4); + } else { + s.skip(5 * 4); + } } ////////////////////////////////////////////////////////////////////////// -- cgit v1.2.3