From 54562554f9b274ce527a54e7fe87b8ff354fe0f4 Mon Sep 17 00:00:00 2001 From: Evgeny Grechnikov Date: Thu, 18 Oct 2018 00:38:01 +0300 Subject: LASTEXPRESS: better names in sound code Refactoring, no changes in behaviour. --- engines/lastexpress/fight/fighter_milos.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/lastexpress/fight/fighter_milos.cpp') diff --git a/engines/lastexpress/fight/fighter_milos.cpp b/engines/lastexpress/fight/fighter_milos.cpp index 5493d26ca5..2063bf771a 100644 --- a/engines/lastexpress/fight/fighter_milos.cpp +++ b/engines/lastexpress/fight/fighter_milos.cpp @@ -108,7 +108,7 @@ void FighterPlayerMilos::update() { setSequenceAndDraw(5, kFightSequenceType1); _opponent->setSequenceAndDraw(6, kFightSequenceType1); - getSoundQueue()->removeFromQueue(kEntityTables0); + getSoundQueue()->stop(kEntityTables0); getSound()->playSound(kEntityTrain, "MUS029", kVolumeFull); handleAction(kFightActionWin); @@ -211,7 +211,7 @@ void FighterOpponentMilos::update() { _opponent->handleAction((FightAction)_sequenceIndex); if (_opponent->getCountdown() <= 0) { - getSoundQueue()->removeFromQueue(kEntityTables0); + getSoundQueue()->stop(kEntityTables0); handleAction(kFightActionLost); } } -- cgit v1.2.3