From 6eace0ca759bc62b6b0b6cf69a4341b4d1bb43e4 Mon Sep 17 00:00:00 2001 From: Littleboy Date: Tue, 28 Jun 2011 22:10:29 -0400 Subject: LASTEXPRESS: Move sound queue related functions to a separate class - Implement missing queue reset function - Cleanup SoundManager::playLoopingSound() --- engines/lastexpress/fight/fighter_milos.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'engines/lastexpress/fight/fighter_milos.cpp') diff --git a/engines/lastexpress/fight/fighter_milos.cpp b/engines/lastexpress/fight/fighter_milos.cpp index 972c44882b..82c965caf3 100644 --- a/engines/lastexpress/fight/fighter_milos.cpp +++ b/engines/lastexpress/fight/fighter_milos.cpp @@ -27,6 +27,8 @@ #include "lastexpress/game/sound.h" +#include "lastexpress/sound/queue.h" + #include "lastexpress/helpers.h" #include "lastexpress/lastexpress.h" #include "lastexpress/resource.h" @@ -107,7 +109,7 @@ void FighterPlayerMilos::update() { setSequenceAndDraw(5, kFightSequenceType1); _opponent->setSequenceAndDraw(6, kFightSequenceType1); - getSound()->removeFromQueue(kEntityTables0); + getSoundQueue()->removeFromQueue(kEntityTables0); getSound()->playSound(kEntityTrain, "MUS029", kFlagDefault); handleAction(kFightActionWin); @@ -210,7 +212,7 @@ void FighterOpponentMilos::update() { _opponent->handleAction((FightAction)_sequenceIndex); if (_opponent->getCountdown() <= 0) { - getSound()->removeFromQueue(kEntityTables0); + getSoundQueue()->removeFromQueue(kEntityTables0); handleAction(kFightActionLost); } } -- cgit v1.2.3