From 6a1290a1d327c0d1f4a93bb8a143edcb5a514280 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 27 May 2007 04:33:19 +0000 Subject: Reworked game saving so that restored games don't fire off hotspot activation scripts, and conversation bugfix to keep characters in place svn-id: r26955 --- engines/lure/lure.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/lure/lure.cpp') diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp index f28dc00954..a2d4a6f255 100644 --- a/engines/lure/lure.cpp +++ b/engines/lure/lure.cpp @@ -141,8 +141,8 @@ bool LureEngine::saveGame(uint8 slotNumber, Common::String &caption) { f->writeString(caption); f->writeByte(0); // End of string terminator - Room::getReference().saveToStream(f); Resources::getReference().saveToStream(f); + Room::getReference().saveToStream(f); delete f; return true; @@ -182,8 +182,8 @@ bool LureEngine::loadGame(uint8 slotNumber) { while (f->readByte() != 0) ; // Load in the data - Room::getReference().loadFromStream(f); Resources::getReference().loadFromStream(f); + Room::getReference().loadFromStream(f); delete f; return true; -- cgit v1.2.3