From cfd9977425d877870e0c8e800807c5eceea629e6 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Sat, 22 Jul 2006 14:50:50 +0000 Subject: Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors. svn-id: r23558 --- engines/lure/lure.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/lure/lure.cpp') diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp index 4bf673551a..195d90b86e 100644 --- a/engines/lure/lure.cpp +++ b/engines/lure/lure.cpp @@ -116,7 +116,7 @@ DetectedGameList Engine_LURE_detectGames(const FSList &fslist) { continue; for (g = lure_games; g->gameid; g++) { - if (scumm_stricmp(file->displayName().c_str(), g->checkFile) == 0) + if (scumm_stricmp(file->name().c_str(), g->checkFile) == 0) isFound = true; } if (isFound) -- cgit v1.2.3