From 43f19bc722977d5df1d200ecb9dce750f6b579be Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Tue, 5 Jan 2010 08:24:27 +0000 Subject: Added a new LureLanguage enumeration of supported languages, and changed game code to use it svn-id: r47019 --- engines/lure/lure.h | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'engines/lure/lure.h') diff --git a/engines/lure/lure.h b/engines/lure/lure.h index 2641b8f155..bfeaa4c173 100644 --- a/engines/lure/lure.h +++ b/engines/lure/lure.h @@ -54,6 +54,15 @@ namespace Lure { #define RandomNumberGen LureEngine::getReference().rnd() +enum LureLanguage { + LANG_IT_ITA = 10, + LANG_FR_FRA = 6, + LANG_DE_DEU = 7, + LANG_ES_ESP = 17, + LANG_EN_ANY = 3, + LANG_UNKNOWN = -1 +}; + struct LureGameDescription; class LureEngine : public Engine { @@ -107,6 +116,7 @@ public: void GUIError(const char *msg, ...) GCC_PRINTF(2, 3); uint32 getFeatures() const; + LureLanguage getLureLanguage() const; Common::Language getLanguage() const; Common::Platform getPlatform() const; virtual GUI::Debugger *getDebugger(); -- cgit v1.2.3