From f7ac94db122a49120257f5c49882a3e9451516d4 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Fri, 16 Apr 2010 10:00:49 +0000 Subject: Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed svn-id: r48661 --- engines/lure/luredefs.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'engines/lure/luredefs.h') diff --git a/engines/lure/luredefs.h b/engines/lure/luredefs.h index 922e1207d0..b13c4a0724 100644 --- a/engines/lure/luredefs.h +++ b/engines/lure/luredefs.h @@ -253,7 +253,11 @@ enum CursorType {CURSOR_ARROW = 0, CURSOR_DISK = 1, CURSOR_TIME_START = 2, #define RATPOUCH_ID 0x3E9 #define SKORL_ID 0x3EA #define BLACKSMITH_ID 0x3EB +#define GWEN_ID 0x3EC +#define MALLIN_ID 0x3ED +#define MONK1_ID 0x3EE #define GOEWIN_ID 0x3EF +#define MONK2_ID 0x3F0 #define WAYNE_ID 0x3f1 #define CASTLE_SKORL_ID 0x3F3 #define FIRST_NONCHARACTER_ID 0x408 -- cgit v1.2.3