From 643735e8a46e3a1d992cb0f98579b2598c348101 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 5 May 2007 01:00:01 +0000 Subject: Bugfix for random destination setting so NPCs don't walk outside the valid walkable areas of a room svn-id: r26747 --- engines/lure/res_struct.h | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/lure/res_struct.h') diff --git a/engines/lure/res_struct.h b/engines/lure/res_struct.h index e1d11d6d5b..c49de0fee2 100644 --- a/engines/lure/res_struct.h +++ b/engines/lure/res_struct.h @@ -311,6 +311,7 @@ public: memcpy(_data, srcData, ROOM_PATHS_SIZE); } bool isOccupied(int x, int y); + bool isOccupied(int x, int y, int width); void setOccupied(int x, int y, int width); void clearOccupied(int x, int y, int width); void decompress(RoomPathsDecompressedData &dataOut, int characterWidth); -- cgit v1.2.3