From 17ce8db211051bf0b7626958201b5bcfec206979 Mon Sep 17 00:00:00 2001 From: Christopher Page Date: Thu, 10 Jul 2008 22:34:48 +0000 Subject: Lure works with the new GMM implementation svn-id: r32996 --- engines/lure/scripts.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/lure/scripts.cpp') diff --git a/engines/lure/scripts.cpp b/engines/lure/scripts.cpp index 9a459616ed..495f8046bb 100644 --- a/engines/lure/scripts.cpp +++ b/engines/lure/scripts.cpp @@ -221,7 +221,7 @@ void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) { anim->show(); if (!events.interruptableDelay(30000)) { // No key yet pressed, so keep waiting - while (Sound.musicInterface_CheckPlaying(6) && !engine._quit) { + while (Sound.musicInterface_CheckPlaying(6) && !engine.quit()) { if (events.interruptableDelay(20)) break; } @@ -229,7 +229,7 @@ void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) { delete anim; screen.paletteFadeOut(); - engine._quit = true; + engine.quitGame(); } // Setup the pig fight in the cave -- cgit v1.2.3