From 21b91adcdfe91f943f0b74502c4dfe1a3dca55cc Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Thu, 11 May 2006 08:04:41 +0000 Subject: Changed "it's" to "its" in a few comments. svn-id: r22408 --- engines/lure/game.cpp | 2 +- engines/lure/hotspots.cpp | 4 ++-- engines/lure/scripts.cpp | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) (limited to 'engines/lure') diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp index fdc36fa3cb..1bf7d9dbe4 100644 --- a/engines/lure/game.cpp +++ b/engines/lure/game.cpp @@ -283,7 +283,7 @@ void Game::handleClick() { } } else if ((room.cursorState() == CS_TALKING) || (res.getTalkState() != TALK_NONE)) { - // Currently talking, so let it's tick proc handle it + // Currently talking, so let its tick proc handle it } else if (mouse.y() < MENUBAR_Y_SIZE) { uint8 response = Menu::getReference().execute(); if (response != MENUITEM_NONE) diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp index 9c9ddfe156..b1501eff73 100644 --- a/engines/lure/hotspots.cpp +++ b/engines/lure/hotspots.cpp @@ -363,7 +363,7 @@ void Hotspot::faceHotspot(HotspotData *hotspot) { } } -// Sets or clears the hotspot as occupying an area in it's room's pathfinding data +// Sets or clears the hotspot as occupying an area in its room's pathfinding data void Hotspot::setOccupied(bool occupiedFlag) { int xp = x() >> 3; @@ -1456,7 +1456,7 @@ void HotspotTickHandlers::droppingTorchAnimHandler(Hotspot &h) { res.deactivateHotspot(h.hotspotId()); res.activateHotspot(0x41C); - // Enable the fire and activate it's animation + // Enable the fire and activate its animation HotspotData *fire = res.getHotspot(0x418); fire->flags |= 0x80; fire->loadOffset = 0x7172; diff --git a/engines/lure/scripts.cpp b/engines/lure/scripts.cpp index e2c9124ead..2d72edcbbc 100644 --- a/engines/lure/scripts.cpp +++ b/engines/lure/scripts.cpp @@ -335,7 +335,7 @@ void Script::addActions(uint16 hotspotId, uint16 actions, uint16 v3) { hotspot->actions |= actions; } -// Checks the status of the cell door, and starts music depending on it's state +// Checks the status of the cell door, and starts music depending on its state void Script::checkCellDoor(uint16 v1, uint16 v2, uint16 v3) { // In the original game, this method checks to see if the cell door -- cgit v1.2.3