From 5a4df6fc95260ea9a045b4205d53d1b35acb53c2 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Tue, 27 Apr 2010 10:59:28 +0000 Subject: Minor bugfix for the shop-keeper sequence when you're viewing through the window - it was supposed to check whether Gwyn, rather than Goewin, is not in the room before sticking his fingers in his ears svn-id: r48812 --- engines/lure/hotspots.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/lure') diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp index 52ec5700b2..a84a84b51f 100644 --- a/engines/lure/hotspots.cpp +++ b/engines/lure/hotspots.cpp @@ -3819,7 +3819,7 @@ void HotspotTickHandlers::barmanAnimHandler(Hotspot &h) { if (h.hotspotId() == EWAN_ID) { HotspotData *player = res.getHotspot(PLAYER_ID); - HotspotData *gwyn = res.getHotspot(GOEWIN_ID); + HotspotData *gwyn = res.getHotspot(GWEN_ID); HotspotData *wayne = res.getHotspot(WAYNE_ID); if ((player->roomNumber != 35) && (gwyn->roomNumber != 35) && (wayne->roomNumber != 35)) { -- cgit v1.2.3