From ab445635cb9352400f5af406fe0024324e634e61 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 18 Nov 2007 07:42:49 +0000 Subject: Added some extra mutex locks to the sound code to hopefully prevent randomo crashes svn-id: r29553 --- engines/lure/sound.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'engines/lure') diff --git a/engines/lure/sound.cpp b/engines/lure/sound.cpp index 8a7e0856f4..fa7b0439b2 100644 --- a/engines/lure/sound.cpp +++ b/engines/lure/sound.cpp @@ -371,6 +371,7 @@ void SoundManager::fadeOut() { { inProgress = false; + g_system->lockMutex(_soundMutex); ManagedList::iterator i; for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) { MidiMusic *music = *i; @@ -380,6 +381,7 @@ void SoundManager::fadeOut() { } } + g_system->unlockMutex(_soundMutex); g_system->delayMillis(10); } @@ -457,12 +459,14 @@ bool SoundManager::musicInterface_CheckPlaying(uint8 soundNumber) { musicInterface_TidySounds(); uint8 soundNum = soundNumber & 0x7f; + g_system->lockMutex(_soundMutex); ManagedList::iterator i; for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) { MidiMusic *music = *i; if (music->soundNumber() == soundNum) return true; } + g_system->unlockMutex(_soundMutex); return false; } @@ -475,12 +479,14 @@ void SoundManager::musicInterface_SetVolume(uint8 channelNum, uint8 volume) { channelNum, volume); musicInterface_TidySounds(); + g_system->lockMutex(_soundMutex); ManagedList::iterator i; for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) { MidiMusic *music = *i; if (music->channelNumber() == channelNum) music->setVolume(volume); } + g_system->unlockMutex(_soundMutex); } // musicInterface_KillAll -- cgit v1.2.3