From be068cf6f38be3e12ea0b12a6a9076f48c978138 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sun, 12 Feb 2006 01:42:34 +0000 Subject: The GameDetector is no longer a required parameter for Engine constructors svn-id: r20590 --- engines/lure/lure.cpp | 4 ++-- engines/lure/lure.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/lure') diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp index 3adc27eea9..ae60261e5c 100644 --- a/engines/lure/lure.cpp +++ b/engines/lure/lure.cpp @@ -146,14 +146,14 @@ DetectedGameList Engine_LURE_detectGames(const FSList &fslist) { } Engine *Engine_LURE_create(GameDetector *detector, OSystem *system) { - return new LureEngine(detector, system); + return new LureEngine(system); } REGISTER_PLUGIN(LURE, "Lure of the Temptress Engine") namespace Lure { -LureEngine::LureEngine(GameDetector *detector, OSystem *system): Engine(system) { +LureEngine::LureEngine(OSystem *system): Engine(system) { // Setup mixer /* if (!_mixer->isReady()) { diff --git a/engines/lure/lure.h b/engines/lure/lure.h index 0a923cb72b..489c45b893 100644 --- a/engines/lure/lure.h +++ b/engines/lure/lure.h @@ -55,7 +55,7 @@ private: void detectGame(); public: - LureEngine(GameDetector *detector, OSystem *system); + LureEngine(OSystem *system); ~LureEngine(); virtual int init(GameDetector &detector); -- cgit v1.2.3