From c43a851e1305b0862b2106ff4ed3f27025ac5f14 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 6 Jan 2008 02:59:41 +0000 Subject: Changed the frame delay for part of the introduction sequence to match the original game and prevent the music from running out before the next animation begins svn-id: r30287 --- engines/lure/intro.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'engines/lure') diff --git a/engines/lure/intro.cpp b/engines/lure/intro.cpp index a308ee0592..2dd657e4b8 100644 --- a/engines/lure/intro.cpp +++ b/engines/lure/intro.cpp @@ -126,7 +126,8 @@ bool Introduction::show() { bool fadeIn = curr_anim == anim_screens; anim = new AnimationSequence(curr_anim->resourceId, - isEGA ? EgaPalette : coll.getPalette(curr_anim->paletteIndex), fadeIn); + isEGA ? EgaPalette : coll.getPalette(curr_anim->paletteIndex), fadeIn, + (curr_anim->resourceId == 0x44) ? 4 : 7); if (curr_anim->initialPause != 0) if (interruptableDelay(curr_anim->initialPause * 1000 / 50)) return true; -- cgit v1.2.3