From d88ce16b12de73306ee0842e539e95c08e7f8952 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 29 Apr 2006 11:13:47 +0000 Subject: Tweaked dialog display code to refresh the screen and warn about message Ids needing display styles that aren't yet implement svn-id: r22204 --- engines/lure/surface.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'engines/lure') diff --git a/engines/lure/surface.cpp b/engines/lure/surface.cpp index 19ad9330da..312817df81 100644 --- a/engines/lure/surface.cpp +++ b/engines/lure/surface.cpp @@ -388,8 +388,10 @@ Surface *Surface::getScreen(uint16 resourceId) { void Dialog::show(const char *text) { Screen &screen = Screen::getReference(); Mouse &mouse = Mouse::getReference(); + Room &room = Room::getReference(); mouse.cursorOff(); + room.update(); Surface *s = Surface::newDialog(INFO_DIALOG_WIDTH, text); s->copyToScreen(INFO_DIALOG_X, INFO_DIALOG_Y); @@ -435,6 +437,7 @@ void Dialog::showMessage(uint16 messageId, uint16 characterId) { if (READ_LE_UINT16(v) == messageId) break; ++v; } + // default response if a specific response not found if (idVal == 0xffff) idVal = 0x8c4; @@ -462,8 +465,9 @@ void Dialog::showMessage(uint16 messageId, uint16 characterId) { Dialog::show(idVal); } else if (idVal != 0) { - /* still to be decoded */ - + // Handle message as a talking dialog + // TODO: show talk dialog + warning("Dialog style for message #%d not yet implemented", idVal); } } -- cgit v1.2.3