From d8f376f3c3381ee692df9940aa0ca04cefde51da Mon Sep 17 00:00:00 2001 From: David Fioramonti Date: Thu, 12 Jul 2018 17:33:53 -0700 Subject: LURE: Don't report failure message when save/load is successful This required switching the ternary true and false operands. --- engines/lure/lure.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/lure') diff --git a/engines/lure/lure.h b/engines/lure/lure.h index 71ce2d3cff..d395d00c03 100644 --- a/engines/lure/lure.h +++ b/engines/lure/lure.h @@ -121,11 +121,11 @@ public: bool isEGA() const { return (getFeatures() & GF_EGA) != 0; } virtual Common::Error loadGameState(int slot) { - return loadGame(slot) ? Common::kReadingFailed : Common::kNoError; + return loadGame(slot) ? Common::kNoError : Common::kReadingFailed; } virtual Common::Error saveGameState(int slot, const Common::String &desc) { Common::String s(desc); - return saveGame(slot, s) ? Common::kReadingFailed : Common::kNoError; + return saveGame(slot, s) ? Common::kNoError : Common::kReadingFailed; } virtual bool canLoadGameStateCurrently() { return _saveLoadAllowed && !Fights.isFighting(); -- cgit v1.2.3