From 3285a4ba4d585739577176baddd8f48478d2f229 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 30 Jan 2010 09:21:07 +0000 Subject: Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. svn-id: r47705 --- engines/m4/actor.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/m4/actor.cpp') diff --git a/engines/m4/actor.cpp b/engines/m4/actor.cpp index 82f7361cca..e80bcac6ca 100644 --- a/engines/m4/actor.cpp +++ b/engines/m4/actor.cpp @@ -33,7 +33,7 @@ namespace M4 { #define WALKER_BURGER "Wilbur0%i" // wilbur, with a number denoting his current direction -Actor::Actor(M4Engine *vm) : _vm(vm) { +Actor::Actor(MadsM4Engine *vm) : _vm(vm) { _scaling = 100; _direction = 5; _walkerSprites.resize(10); @@ -104,7 +104,7 @@ void Actor::setWalkerPalette() { _walkerSprites[kFacingSouthEast]->getColorCount()); } -Inventory::Inventory(M4Engine *vm) : _vm(vm) { +Inventory::Inventory(MadsM4Engine *vm) : _vm(vm) { } Inventory::~Inventory() { -- cgit v1.2.3