From ae0a7a667504b3356f2355aadfa6add722749ca6 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Mon, 14 Jun 2010 03:15:58 +0000 Subject: Added logic for animation sequences specifying a starting animation frame number svn-id: r49642 --- engines/m4/animation.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'engines/m4/animation.cpp') diff --git a/engines/m4/animation.cpp b/engines/m4/animation.cpp index 9b6d5d1a6f..1d9b1161c2 100644 --- a/engines/m4/animation.cpp +++ b/engines/m4/animation.cpp @@ -328,6 +328,7 @@ void MadsAnimation::update() { // Handle starting any sound for this frame AnimMiscEntry &misc = _miscEntries[_currentFrame]; +printf("frame %d delay %d\n", _currentFrame, misc.numTicks); if (misc.soundNum) _vm->_sound->playSound(misc.soundNum); @@ -449,6 +450,8 @@ void MadsAnimation::setCurrentFrame(int frameNumber) { _currentFrame = frameNumber; _oldFrameEntry = 0; _freeFlag = false; + + _nextScrollTimer = _nextFrameTimer = _madsVm->_currentTimer; } void MadsAnimation::load1(int frameNumber) { -- cgit v1.2.3