From 52c2abba96878d3bd731f17ba04b192da3f61deb Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 13 Feb 2010 11:49:18 +0000 Subject: Added the beginnings of scene set-up logic svn-id: r48039 --- engines/m4/mads_logic.h | 54 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 engines/m4/mads_logic.h (limited to 'engines/m4/mads_logic.h') diff --git a/engines/m4/mads_logic.h b/engines/m4/mads_logic.h new file mode 100644 index 0000000000..7c8b1b8054 --- /dev/null +++ b/engines/m4/mads_logic.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + * The MADS game logic is all hard-coded into the games, although for Rex at least + * it seems to use only a fairly basic set of instructions and function calls, so it should be + * possible + */ + +#ifndef M4_MADS_LOGIC_H +#define M4_MADS_LOGIC_H + +namespace M4 { + +class MadsSceneLogic { +private: + // Library interface methods +private: + int _sceneNumber; + + // Support functions + const char *formAnimName(char sepChar, int suffixNum); + void getSceneSpriteSet(); + void getAnimName(); +public: + void selectScene(int sceneNum); + + void setupScene(); + void enterScene(); + void doAction(); +}; + +} + +#endif -- cgit v1.2.3