From 88d1155c5e0b265c39466536f572a8aebfef8259 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 3 Jul 2010 12:49:42 +0000 Subject: Implemented necessary logic for the abort timer/action code, which allows the player manager to be correctly activated when the 'getting up' animation finishes svn-id: r50622 --- engines/m4/mads_scene.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/m4/mads_scene.h') diff --git a/engines/m4/mads_scene.h b/engines/m4/mads_scene.h index 66b50d809f..e671dfb194 100644 --- a/engines/m4/mads_scene.h +++ b/engines/m4/mads_scene.h @@ -130,7 +130,7 @@ public: int loadSceneSpriteSet(const char *setName); void showMADSV2TextBox(char *text, int x, int y, char *faceName); - void loadAnimation(const Common::String &animName, int v0); + void loadAnimation(const Common::String &animName, int abortTimers); Animation *activeAnimation() const { return _activeAnimation; } void freeAnimation(); -- cgit v1.2.3