From 660ffc194d217bdeb61479e5b101e7642319ecb5 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Mon, 5 Jul 2010 09:53:10 +0000 Subject: Bugfixes for new player code - Rex is now correctly positioned when the player manager takes over from the wakeup animation sequence svn-id: r50669 --- engines/m4/mads_views.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/m4/mads_views.cpp') diff --git a/engines/m4/mads_views.cpp b/engines/m4/mads_views.cpp index d6d71c8eee..580f54b1c0 100644 --- a/engines/m4/mads_views.cpp +++ b/engines/m4/mads_views.cpp @@ -95,7 +95,7 @@ int MadsSpriteSlots::addSprites(const char *resName, bool suppressErrors, int fl // Get the sprite set Common::SeekableReadStream *data = _vm->res()->get(resName); - SpriteAsset *spriteSet = new SpriteAsset(_vm, data, data->size(), resName, flags); + SpriteAsset *spriteSet = new SpriteAsset(_vm, data, data->size(), resName, false, flags); spriteSet->translate(_madsVm->_palette); assert(spriteSet != NULL); -- cgit v1.2.3